New heal spell

As the description says!

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Add a new heal speel for heal?

Poll ended at Fri Dec 08, 2017 11:59 pm

Yes)
20
56%
No(
9
25%
Yes, if other changes are made at same time, or before this
7
19%
Not even if other changes are made
0
No votes
 
Total votes: 36
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Humble_M
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Re: New heal spell

Post by Humble_M »

Arashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Nice idea, but only if all characters can use both
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Arashiko
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Re: New heal spell

Post by Arashiko »

Humble_M wrote:
Arashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Nice idea, but only if all characters can use both
Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).

And speed potions should end immediately when the drinker attacks or casts a spell.
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Tommy
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Re: New heal spell

Post by Tommy »

Arashiko wrote:
Humble_M wrote:
Arashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Nice idea, but only if all characters can use both
Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).

And speed potions should end immediately when the drinker attacks or casts a spell.
I like that idea
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Humble_M
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Re: New heal spell

Post by Humble_M »

Arashiko wrote:
Humble_M wrote:
Arashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
Nice idea, but only if all characters can use both
Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).

And speed potions should end immediately when the drinker attacks or casts a spell.
+1
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blitzcraig
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Re: New heal spell

Post by blitzcraig »

I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
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MadMikael
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Re: New heal spell

Post by MadMikael »

blitzcraig wrote:I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
If skills were equippable/unequippable sure
more skills for all I say
however, the 4th skill is a handicap to most swords
and I wouldn't wish that handicap on other classes
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Humble_M
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Re: New heal spell

Post by Humble_M »

MadMikael wrote:
blitzcraig wrote:I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
If skills were equippable/unequippable sure
more skills for all I say
however, the 4th skill is a handicap to most swords
and I wouldn't wish that handicap on other classes
@MadMikael, it's time to play the fiddle, spin the record, and kick the bucket on this suggestion! No skill (all characters) should use a pack slot once equipped
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MadMikael
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Re: New heal spell

Post by MadMikael »

Humble_M wrote: @MadMikael, it's time to play the fiddle, spin the record, and kick the bucket on this suggestion! No skill (all characters) should use a pack slot once equipped
I was thinking similarly.
Skills you're not equipped should take up a pack slot maybe? Unable to be dropped?
and skills you're equipped with should take no space - including spells on mages

that would be fair IMO
the undroppable idea is debatable - but if you drop a skill, you should be able to buy it again, similar to a mage buying the yellow flow again after having thrown it away
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Humble_M
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Re: New heal spell

Post by Humble_M »

I did my best to provide a neutral reply...and not drag my poor mage into the conversation! but...since you mentioned it, aren't mages the only characters currently affected by this?
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Re: New heal spell

Post by -ACE- »

I vote yes
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