Nice idea, but only if all characters can use bothArashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
New heal spell
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- Humble_M
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Re: New heal spell
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- Arashiko
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Re: New heal spell
Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).Humble_M wrote:Nice idea, but only if all characters can use bothArashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
And speed potions should end immediately when the drinker attacks or casts a spell.
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Re: New heal spell
I like that ideaArashiko wrote:Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).Humble_M wrote:Nice idea, but only if all characters can use bothArashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
And speed potions should end immediately when the drinker attacks or casts a spell.
- Humble_M
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Re: New heal spell
+1Arashiko wrote:Well I've always been of the view that all potions should be usable by all players (although non mage classes will get zero benefit from drinking mana potions LOL).Humble_M wrote:Nice idea, but only if all characters can use bothArashiko wrote:IMO, speed potions should counter slow spells. And vice versa.
And speed potions should end immediately when the drinker attacks or casts a spell.
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Re: New heal spell
I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
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- MadMikael
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Re: New heal spell
If skills were equippable/unequippable sureblitzcraig wrote:I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
more skills for all I say
however, the 4th skill is a handicap to most swords
and I wouldn't wish that handicap on other classes
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- Humble_M
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Re: New heal spell
@MadMikael, it's time to play the fiddle, spin the record, and kick the bucket on this suggestion! No skill (all characters) should use a pack slot once equippedMadMikael wrote:If skills were equippable/unequippable sureblitzcraig wrote:I agree with you both there... and a cool 4th skill for archer would be some type of stealth skill imo... 10 seconds nobody can see you or target you, unless you attack... something like that
more skills for all I say
however, the 4th skill is a handicap to most swords
and I wouldn't wish that handicap on other classes
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- MadMikael
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Re: New heal spell
I was thinking similarly.Humble_M wrote: @MadMikael, it's time to play the fiddle, spin the record, and kick the bucket on this suggestion! No skill (all characters) should use a pack slot once equipped
Skills you're not equipped should take up a pack slot maybe? Unable to be dropped?
and skills you're equipped with should take no space - including spells on mages
that would be fair IMO
the undroppable idea is debatable - but if you drop a skill, you should be able to buy it again, similar to a mage buying the yellow flow again after having thrown it away
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- Humble_M
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Re: New heal spell
I did my best to provide a neutral reply...and not drag my poor mage into the conversation! but...since you mentioned it, aren't mages the only characters currently affected by this?
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Re: New heal spell
I vote yes