So many players are complaining about the device input - many like the joystick and many like the tap to move. Some of us like both at the same time. However, players that are dedicated to the joystick HATE the tap to move feature also being on. Especially in clan maps, they may tap to target, but it also causes the player to move, which usually means they die because it makes the player walk into a hostile area.
QUESTION: can tap to move be an option to turn on/off just as the joystick is?
Auto Walk - Tap to Move/Joystick
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- DaHobbit
- Posts: 563
- Joined: Thu Apr 04, 2013 12:00 am
- Location: Texas
Auto Walk - Tap to Move/Joystick
DaHobbit - Game Master (GM)
- Cashew
- Posts: 362
- Joined: Mon Dec 05, 2016 10:19 pm
- Location: Kentucky
Re: Auto Walk - Tap to Move/Joystick
You can toggle the tap to move as well currently (discovered recently since I've been back) however the problem is that you can still autowalk with tap to move off.
Even with tap to move "off" when you "tap" to access a building that's unfinished, you will "walk" to go start completing the building.
I've not discovered the exact source yet but sometimes at spawn I'll get stuck trying to "autowalk" somewhere. I usually just relog to clear it.
Edit: when you are set to "autowalk" it does not matter where it's at or how long you wait, your character HAS to "touch" whatever is making you autowalk before you can walk normally again.
Only way to stop that is to relog atm, or touch whatever you're walking at.
Even with tap to move "off" when you "tap" to access a building that's unfinished, you will "walk" to go start completing the building.
I've not discovered the exact source yet but sometimes at spawn I'll get stuck trying to "autowalk" somewhere. I usually just relog to clear it.
Edit: when you are set to "autowalk" it does not matter where it's at or how long you wait, your character HAS to "touch" whatever is making you autowalk before you can walk normally again.
Only way to stop that is to relog atm, or touch whatever you're walking at.
- MadMikael
- Posts: 3301
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Auto Walk - Tap to Move/Joystick
Both autowalk (intentional) and STOP (because of this bug) buttons added as ideas in my GUI post
viewtopic.php?f=8&t=14729
viewtopic.php?f=8&t=14729
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- madmaniacal1
- Posts: 1685
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Re: Auto Walk - Tap to Move/Joystick
I have found that tapping a different building (allied, incomplete, or a usable gate) will redirect your autowalk. It doesn't stop it, but it can prevent a tower getting you in a hostile situation.Cashew wrote: Edit: when you are set to "autowalk" it does not matter where it's at or how long you wait, your character HAS to "touch" whatever is making you autowalk before you can walk normally again.
Only way to stop that is to relog atm, or touch whatever you're walking at.
Omnes Autem Uri