New crafting ideas

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Post Reply
User avatar
MadMikael
Posts: 3301
Joined: Sat Mar 08, 2014 5:54 pm
Location: Windsor, Ontario, Canada (EST time zone)

New crafting ideas

Post by MadMikael »

I'd like to see more recipes for stuff like soulstones, meteor rocks, and maybe magic trunks.
Low levels get these and can't do anything with them.

So, why not add a new crafting npc?
I'm thinking, an Alchemist - who would be an apprentice of both the Blacksmith and the Witch (so you'd need to do their quests first).

Now, he can have you go around for a multitude of quests, just collecting items/ingredients at first...
Then, he'll let you craft.

My basic idea would be, take a lot of one ingredient, and you can turn it into one ingredient of another type.
This can work for a lot of the basic ingredients that are easy enough to acquire....

The actual numbers and stuff are not my forte, so I'll leave that up to those who are good at it.
But as a basic example, take ten meteor rocks, and you can turn it into one chunk of mithril ore, for example.
For low levels looking for that mithril ingot... this could be an alternative.
I'd like it for most of the recipes to make sense... perhaps, magic trunks could be used in the recipe as a "catalyst" or "fuel"
So 5 soulstones + 1 magic trunk to make another resource of your choice.

Let's bounce around ideas and see if compbatant likes them ;)

EDIT: just to be clear, I'm looking for crafting ideas, perhaps recipes
it can be completely different from my idea of the alchemist - as long as it's about crafting ;)
(and finding uses for ingredients that may not have many uses)

EDIT2: perhaps we should also consider the idea of gear variations too
like there are two 150 plates - Gold and Pharaoh
This could add a little more strategy and uniqueness to the game as well
RETIRED [GM] - Game Master

Please contact GM Inbox for help if you need it.

⬇️ GM Inbox contact link ⬇️
ucp.php?i=pm&mode=compose&u=9711
User avatar
Arashiko
Posts: 940
Joined: Wed Nov 30, 2016 9:51 am

Re: New crafting ideas

Post by Arashiko »

2 Magic trunks, crafts 1 magic plank
Soulstone + meteor rock crafts 1 magic stone
Using magic planks and magic stone halves building creation and repair times.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.


Image
User avatar
death911
Posts: 510
Joined: Sat May 31, 2014 2:48 am

Re: New crafting ideas

Post by death911 »

Can i suggest a pair of crafting gloves?as we know craft skill is hardest to upgrade.
We have +2 and +3 woodaxe pickaxe and fish rod. Why not a craft gloves of +2 and +3 which increases craft skill by 1 and 2 respectively. If a player has craft skill 6 then by +2 craft gloves he become skill 7 and by +3 craft gloves he become skill 8.
I would like to call them as Diamond gloves for +2 Craft gloves and Mithril Gloves for +3 Craft gloves.
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
Post Reply