New feature for new clan buildings

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ardesia
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New feature for new clan buildings

Post by ardesia »

A new feature has been added today.
Newly built clan buildings are being displayed as "work in progress"and their area occupation is smaller than the finished building's one
Two new castles: Show
2018-02-03 11.45.26.png
2018-02-03 11.45.26.png (422.46 KiB) Viewed 4718 times
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rearrow
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Re: New feature for new clan buildings

Post by rearrow »

if the area occupied is smaller. how can you check if a castle bordered by walls will prevent enemies to enter compound?
or will a building now always block entry through its whole building square?

at the moment (or rather before) when you build a city you would build a wall and a castle and try if you could pass between them. if you could you sell and try at another place. with a different area occupied you cant do this i think. you would have to finish it to discover it would not prevent enemies to get in your city.
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rearrow
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Re: New feature for new clan buildings

Post by rearrow »

i suspect this was done to combat blocking by spawning buildings.
if thats the case how about just keeping the new under construction picture with full size of finished building and allowing only one under construction building and 2 under construction walls. only when the building gets to the full building stage a new one can be started.
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compbatant
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Re: New feature for new clan buildings

Post by compbatant »

I reverted the old code until some bugs will be fixed. Thx for suggestions, I will think abouth them too.
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Ryaca
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Re: New feature for new clan buildings

Post by Ryaca »

ardesia wrote: Sat Feb 03, 2018 12:48 pm A new feature has been added today.
Newly built clan buildings are being displayed as "work in progress"and their area occupation is smaller than the finished building's one
Two new castles: Show
2018-02-03 11.45.26.png
I like this

Is a good change

It should be left this way

No changes
BOO!:ghost:
blitzcraig
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Re: New feature for new clan buildings

Post by blitzcraig »

rearrow, that wouldn't stop spam clans, right?
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rearrow
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Re: New feature for new clan buildings

Post by rearrow »

@blitz, not stop completely just limit it to 'spawning only one castle+2 walls'.
i would prefer some other way to make sure you can 'close a compound'.
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MadMikael
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Re: New feature for new clan buildings

Post by MadMikael »

The feature has been debugged, and re-implemented.
Any issues, please report promptly.
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Ryaca
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Re: New feature for new clan buildings

Post by Ryaca »

+1
BOO!:ghost:
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