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Re: Repairing clan buildings

Posted: Tue Jun 07, 2016 4:42 pm
by ayZuse
About time i suggested this over a year ago. But i was told to much work.

Re: Repairing clan buildings

Posted: Tue Jun 07, 2016 8:44 pm
by blitzcraig
if I understand it correctly, this should be a great, great update... no more "wasted" time for the attackers, which should encourage better clan v clan pvp wars (instead of just short battles) - in turn, this should also serve to eventually remove some of the inactive and "bloated" clans. very nice compbatant

Re: Repairing clan buildings

Posted: Tue Jun 07, 2016 9:32 pm
by terminator
When i was about to lvl my castle i noticed, it said 500m/380m hp??Then i lvled it and it only had 380m hp.....WHY???

Re: Repairing clan buildings

Posted: Tue Jun 07, 2016 9:41 pm
by terminator
Confused

Re: Repairing clan buildings

Posted: Tue Jun 07, 2016 9:51 pm
by Crescent Q
I really think I like this update here lol and wanted to recap a feature I like, that Compbatant put in there.

Quoted by Compbatant: Creating new buildings also a little changed. After you click to build it you get new building with 25% of full HP.
It costs you at this moment also only 25% of gold. Now you need to bring the rest 75% of planks and stones and also 75% of gold to finish it.

I like the idea of spending less when trying to position new buildings and also the fact when an opposing Clan is Spamming buildings around your Place, since they haven't fixed that issue yet lol, that it's only at 25% Health which makes it much easier to destroy an irritating Tactic like that on Clan Maps during WarFare Battles while receiving xp for it.

But what about walls? Was wondering if it had same rules.

And what about selling the buildings? Should we stand next to it or can we sell from a far like it has been at a certain distance?

Awesome update Compbatant, now I am going to play and truly test out new things you've set into play...thanks as always bud for your dedication in improving this game.

Sincerely,
Crescent Q 8-)
Duke of Army of Deliverance

Re: Repairing clan buildings

Posted: Wed Jun 08, 2016 8:32 am
by Cleopatra
"initial Building Material needed" I have been calling "foundation" it just makes more sense

Re: Repairing clan buildings

Posted: Wed Jun 08, 2016 10:19 am
by kollex
Cleopatra wrote:"initial Building Material needed" I have been calling "foundation" it just makes more sense
but it's not only a foundation. it's a fully functional building of level 1.

Crescent Q wrote: But what about walls? Was wondering if it had same rules.
the rules are same for all types of buildings. so walls start at 25% HP too.
Crescent Q wrote:And what about selling the buildings? Should we stand next to it or can we sell from a far like it has been at a certain distance?
You could easily check this yourself - you can sell them from a distance now. I think it's ok in a large scheme of things. Correct solution to selling the building about to be destroyed would be forbidding that action. Though with current system you only get the corresponding part of your gold back when selling, so considering time and resources spent it seems fine to me too.

Re: Repairing clan buildings

Posted: Wed Jun 08, 2016 11:59 am
by _NICKPAN_
Its good idea. Or atleast better than taxes
But i saw many bugs was found,i hope all will be fixed now.

Re: Repairing clan buildings

Posted: Thu Jun 09, 2016 8:26 pm
by RyoHazuki
Why are all.our buildings now only worth a fraction of what they were worth? One kf my towers should be worth at least 900-1100m yet they are currently worth about 300m.

Re: Repairing clan buildings

Posted: Wed Aug 24, 2016 8:07 pm
by maleficence
Was the building exp glitch ever fixed? I noticed last time I was in a clan; exp for the building skill would overlap. If a building required stone and plank and you had both materials in inventory, it would use both materials simultaneously but give skill exp as if only one material was used.

A good thing to keep in mind if you're looking raise your building skill faster, is to carry only one material at a time.

Example: a tower that requires 4 planks and 8 stone blocks would give 8 exp if you had all the materials in your inventory at once. Or 12 exp if you carried only one material at a time and completed the required amounts separately.