Page 2 of 2
Re: FT MMORPG 6.0 Bugs,glitches and bad improvements.
Posted: Wed Sep 07, 2016 7:11 pm
by Bence
I just started to learn programmkng but you can belive me its realy hard. Compbatant must be an expert but it will be always hard. (Imo)
Re: FT MMORPG 6.0 Bugs,glitches and bad improvements.
Posted: Fri Sep 09, 2016 8:12 am
by ardesia
A short sum up of some things needing to be fixed in clan maps:
- walls have no names on them
- walls have no health bar
- one's own clan gates are very difficult to use, they require now the character to be in contact and tap weapon, missing the possibility to tap them from a distance and so having character walk and enter
- minimap in bottom right clan map doesn't display one's own clan buildings nor allied clans ones
Re: FT MMORPG 6.0 Bugs,glitches and bad improvements.
Posted: Fri Sep 09, 2016 10:05 am
by compbatant
ardesia wrote:A short sum up of some things needing to be fixed in clan maps:
- walls have no names on them
- walls have no health bar
- one's own clan gates are very difficult to use, they require now the character to be in contact and tap weapon, missing the possibility to tap them from a distance and so having character walk and enter
- minimap in bottom right clan map doesn't display one's own clan buildings nor allied clans ones
These are not bugs. Walls hp and name is displayed after you click on it. Displaying it for all walls didnt look good and also slowed down the game a lot.
Re: FT MMORPG 6.0 Bugs,glitches and bad improvements.
Posted: Fri Sep 09, 2016 10:52 am
by ardesia
compbatant wrote:These are not bugs. Walls hp and name is displayed after you click on it. Displaying it for all walls didnt look good and also slowed down the game a lot.
Thanks for explaining that

Re: FT MMORPG 6.0 Bugs,glitches and bad improvements.
Posted: Fri Sep 09, 2016 2:28 pm
by compbatant
The context menu buttons are not fixed because now the whole mechanism is more flexible.
For example sell button is displayed only for clan members which has privilege for selling it. So it is not displayed for regular member and marshals.
Moderators have now buttons for moving buildings. So everybody can have different buttons which suits their privileges.