reinstating the value of gold in the game

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Ryaca
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Re: reinstating the value of gold in the game

Post by Ryaca »

I agree with Timewarp, Bence, and Ardesia 100%
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Cashew
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Location: Kentucky

Re: reinstating the value of gold in the game

Post by Cashew »

You can develop the trades more, allowing resources to be condensed down and traded in greater quantities to encourage people to spend gold to train.

Reverse crafting or give maybe half xp on succeed if you don't want to flip it and decrease the overall amount of xp. Base xp on item level and make people need more resources than currently needed to level than you need now, to also encourage players to buy and allow lower level and/or low wealth players to earn money.

Expand craft to include all items up to +5, fishing will only give regular items (not sure if they give any + gear atm, nobody has ever given me an answer lol)

Allow items to be crafted regardless of combat level, base it on your crafting level.

Add a shop that sells certain gems that increase the chances of crafting a better + item.

Jat a few ideas to make trades more useful and create a gold sink.
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Ryaca
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Re: reinstating the value of gold in the game

Post by Ryaca »

PLEASE TELL ME FISHING IS NOT GOING TO BE CHANGED
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madmaniacal1
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Re: reinstating the value of gold in the game

Post by madmaniacal1 »

So game is flooded with 2k items? We have already seen that 2k plate/robes and weapons have a +2 variant. Why not set up a quest, similar to current weapon crafting setup to do this. 3 level 2000 plates/robes/weapons makes a +1. 3 +1 robes/plates /weapons makes +2. Would pull 9 weapons/robes/plates out of game in one set. And +2 sells for the same amount in shop.

Could also add a gold cost, resulting in a massive drop in gold/items for each one made. Could balance it all out, and even strengthen the economy due to the cost of the items.

Would need to add a non-fishing way to obtain 2k gear (non-weapon) or risk having none at all in game.
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Local
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Re: reinstating the value of gold in the game

Post by Local »

Could Evan put a 75% chance on a successful combine. And not just 2k gear this would work with all lvls of gear. Maybe not Evan a quest could have a new clan building call it a forge or whatever were you combine all this gear. Could also implement a 10-20% chance to lose gear permanently from dieing in pvm . this will eliminate a lot of afk players from game. And make. Full 250/500/2k sets purchasable. With real money like the 100 set already available. This will make all these gears more valuable again and something u could be proud of after finally completeing a full +2 set. Eliminate the flooding of all gear gold etc. Make rare items rare again.
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Ryaca
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Re: reinstating the value of gold in the game

Post by Ryaca »

I don't know why I keep hearing that game has so much 2k gear. I've only fished 3 2k items. Maybe someone else knows a trick that I do not. Once again, I get to a certain level hoping to be able to experience something other players have enjoyed for a long time and now it's getting changed as soon as I get to the appropriate level. Same thing happened when I finally got to level 1500 anxiously awaiting zombie pets only to find that zombie pets had been taken away from purchasable pets menu. I guess I don't need to hurry to level as something else will be taken away as soon as I get there. I heard warspear online is fun.
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Ryaca
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Re: reinstating the value of gold in the game

Post by Ryaca »

And another thing. If 2k gear is being removed from fishing, ALL gear should be removed from fishing. I vote yes to all gear being removed. And finally, if this is indeed a change, an announcement letting us all know would be greatly appreciated.
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Ryaca
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Re: reinstating the value of gold in the game

Post by Ryaca »

I must learn to embrace change. The journey starts now...
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madmaniacal1
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Re: reinstating the value of gold in the game

Post by madmaniacal1 »

ardesia wrote:I'm already hating myself for stating it, but I have to: new farms production deeply changed clans gold needs.
A lvl 100 farm gives nowadays 14.4 millions, an amount slowly leading us - as far as I can see - to have no need to donate clan gold.
Clan building has been a huge gold consumer before current farm rules introduction.
I agree. Perhaps converting farm to stable for storing pets (for a fee) could eliminate idle gold gains for clan (even my small clan has no need of donations) AND provide a service many players cannot afford to spend $50 to get. If it were implemented, it would need to be linked to the player, rather than the clan. This would prevent the selling of the building to destroy a pet, or kicking someone to rob them of a real money purchase. A safe way to store pets that costs gold will remove much gold from the game.
Tpartyclaws
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Re: reinstating the value of gold in the game

Post by Tpartyclaws »

My idea just in my house/pet ideas is to be able to.buy like tables chairs or whatever for ur house and u could upgrade the houses for like whatever amount the admins choose be a good amount though haha that and u could upgrade pet storage with gold or like someone else made a comment like u could buy a stable at a city or town another one that I have said back then is if u have outlaw on u,u can like pay it off somehow but not cheap haha maybe 500m idk.how much gold higher players have but maybe the higher the level the about goes up by like 100k or idk how it would go yet tbh there is lots of way I could think of to get rid of money but there are some
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