Re: Unintentional spawn kills
Posted: Sun Mar 05, 2017 10:40 pm

So you were suggesting that pets perked a certain range away would be immune to monster attacks as well as noncombatants? Hmmm... Not sure if it would be fair from a pvp standpoint, as backpacks from pets would still give an advantage, but it would quite literally stop all pet killing reports.Arashiko wrote:That would have impaired the game experience for everyone! I want more fun, not less
Ah, but this is how pets were when first released.Cashew wrote:Not a bad idea, not sure how it'd be an unfair pvp advantage though considering the only pets that really need to be parked for safety are the gold shop pets which everyone has access to.
Another idea is parked pets don't move. I told you to wait for a freakin reason dangit quit running away to go fight and let them come to you!
Ryaca wrote:I do agree that pets have been nothing but a headache for everyone involved. I've even been called a pet killer simply by walking through an area and I spawned a couple of monsters. Of course I always stop to help kill these monsters but players are most of the time EXTREMELY HYPER SENSATIVE REGARDING THEIR PETS and are quick to accuse someone of trying to kill their pets. Also, many players accuse others of pet killing when it is actually spawn killing if a player intentionally tries to kill someone's pets while their pets are with them. This is just one of many issues that are caused simply by having pets in the game. Believe me, I could go on and on about why pets are bad for the game but I won't because this would become a long post indeed.