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Re: Clan Allies

Posted: Sat Mar 11, 2017 4:50 am
by madmaniacal1
Ryaca wrote:
Khmer wrote:I also like the idea of a Duke being able to lock storage(towers, castles, etc...) so that only he has access. This will allow the Duke to store items and resources that new members or spies cannot pilfer.

With respect to clan buildings, being able to sell a high level tower, for example, by simply double clicking... to err is human, a safe guard seems logical.
Very good point. I would also add that duke should be able to withdraw clan funds.
I have to respectfully disagree about withdrawal of funds. I addressed the potential of "Farm clans" in another thread. As creator develops ways to restore the value of gold in game (e.g. reduce gold), clans that exist solely to produce gold would start to pop up and the already OP clans will simply grow more so. 11 farms × 14.4m per day =158.4m per day with no further effort required. Economic fail.

Re: Clan Allies

Posted: Sat Mar 11, 2017 5:21 am
by Khmer
madmaniacal1 wrote:
Ryaca wrote:
Khmer wrote:I also like the idea of a Duke being able to lock storage(towers, castles, etc...) so that only he has access. This will allow the Duke to store items and resources that new members or spies cannot pilfer.

With respect to clan buildings, being able to sell a high level tower, for example, by simply double clicking... to err is human, a safe guard seems logical.
Very good point. I would also add that duke should be able to withdraw clan funds.
I have to respectfully disagree about withdrawal of funds. I addressed the potential of "Farm clans" in another thread. As creator develops ways to restore the value of gold in game (e.g. reduce gold), clans that exist solely to produce gold would start to pop up and the already OP clans will simply grow more so. 11 farms × 14.4m per day =158.4m per day with no further effort required. Economic fail.

Fair enough and understood... so why not tax clans based on the levels of buildings etc..., reduce the cost to sale items in shops, there are many ways to balance gold for low and high level players. Economic fail doesn't happen if all options are considered and factored in, math doesn't lie :!:

Re: Clan Allies

Posted: Sat Mar 11, 2017 6:36 am
by Ryaca
It still does not make sense to have all those clan funds that will never get used. My clan has billions in clan funds that will never get used. And I mean BILLIONS. This does not make sense to me at all. I have a bank account in real life and it would not make any sense if they didn't let me take the money out. I will never understand why the game is this way. At least something should be created so that bloated clan funds can be used. Such a waste.

Re: Clan Allies

Posted: Sat Mar 11, 2017 7:00 am
by Arashiko
Use the money for clan guard training?
Embellishments for clan buildings?
Decorations outside?

Re: Clan Allies

Posted: Sat Mar 11, 2017 7:22 am
by madmaniacal1
How about a new building skin set, purchasable by duke only? 2 or 3 billion to buy it. Nothing elaborate. New colors similar to how new monsters are made. This would also make it easier to tell which clan walls you are looking at. Could even include a different color to clan tag on buildings.

Re: Clan Allies

Posted: Sat Mar 11, 2017 8:09 am
by Jessie Valdez
NICE POST RYACA i agreed of all. And i need money from base :D :D :D :D
Corrupter


Joke

Re: Clan Allies

Posted: Sat Mar 11, 2017 2:36 pm
by Ryaca
madmaniacal1 wrote:How about a new building skin set, purchasable by duke only? 2 or 3 billion to buy it. Nothing elaborate. New colors similar to how new monsters are made. This would also make it easier to tell which clan walls you are looking at. Could even include a different color to clan tag on buildings.
Not a bad idea at all. +1

Re: Clan Allies

Posted: Sat Mar 11, 2017 2:37 pm
by Ryaca
Arashiko wrote:Use the money for clan guard training?
Embellishments for clan buildings?
Decorations outside?
+1

Re: Clan Allies

Posted: Sat Mar 11, 2017 5:25 pm
by Cashew
Disagree with duke being able to pull gold out, way too easy to abuse. Although it would be nice to get the gold back out that I've invested considering it's useless almost lol.

However I do like the customization ideas, just to "pretty-fy" a base using gold. Maybe give buildings skins that can be purchaseable.

Expand the minion list to include mons that can fight back against higher levels too.

Add workers that can gather the resources and repair but not upgrade. Obviously work excruciatingly slow to make actual player contribution worth it but you get the idea.

Also as a side note, make it Lord+ not duke only, as not every clan has a duke active often / long enough to even discuss changes.



Agree with being able to attack Allies, but always give a warning like "hey ur about 2 attack ally r u sure u rly want to?" Obviously more grammatically correct although this would make me chuckle to see.

You technically can fight your own clan members now but if they're lower than you, they gotta attack you first.

Re: Clan Allies

Posted: Sat Mar 11, 2017 5:36 pm
by Ryaca
I have a pretty good idea. Take the ability to build farms away and then allow dukes to withdraw clan funds. We have never used a farm as they are pretty useless. Anyway, this would allow dukes to use clan funds as they see fit. If other clan members are uncomfortable with this, then they don't have to put gold into clan funds. When I put gold into clan funds I could care less what the duke does with it because it is his clan. I've never understood why people get so touchy about clan funds. No one forces players to put into clan funds anyways. If they do then perhaps it's time to find another clan. Building is EXTREMELY cheap anyway. Another option would be to make the cost of building A LOT more expensive. I have always been baffled at how cheap it is to build a high level base.