Page 2 of 3

Re: Map 4,2

Posted: Wed Oct 18, 2017 7:03 am
by MadMikael
h4t3rz wrote:I care less how you feel I approached. I was polite at first and was told this is how the game gos. Maybe you should approach the staff and explain when a person spends 2.99$ on virtual object and it is taken for lack of concern to the people who actually play the game.

GM first mistake was assuming I wanted a pet.

Second was assuming I was saying a lvl one killed my pet. Maybe it's my fault but they should of obtained more info instead of treating me like a pet hungry poor person.

Third you say spawns like this are all over? I never seen 25 of anything spawn in the whole life of ft minus spawn party. The problem wasn't the lvl 1 Skelton it was the mage hidden inside of them.

Fourth building takes over a year to build a base and longer you don't need add your garbage skeletons because your bored.

That's all and issue has been resolved. Good day
First - you said you wanted the pet in your first post.
h4t3rz wrote:I loss my pets to this new crazy spawn. Are all clan maps spawning like this and I would like my two pets returned.
Second - by your own admission you were on a map you know was too dangerous for your pets to begin with.
Third - yes, these spawns have been on several maps for a few days now.
Fourth. Skeletons are garbage, agreed. They're also mostly harmless to most players. They were only a test to see what the server could handle at once. As for my boredom, it's more for the constant supply of requests for an event. I personally hear more than 30 a day. My boredom? No. I have plenty to keep me busy.

On top of that... I never mentioned the obvious in my previous posts.
You were weak for the map you were on (by your own admission), you were with range of a mob that could kill your pets (by your own admission), and you weren't paying attention (implied by your own words). As far as I'm concerned, you were in a risky spot by choice, and took additional risks while there. IMO you were afk, and should not be given a replacement pet.

Re: Map 4,2

Posted: Wed Oct 18, 2017 7:13 am
by madmaniacal1
And the madness continues...

Re: Map 4,2

Posted: Wed Oct 18, 2017 7:20 am
by rearrow
i so hope this was a test for return of spawnparties.

or even random mobs (with nice drops maybe).

or best of all longer turn events like undead rising storyline where npcs take a more active role.
Imagine stronger and stronger undead popping up over time, starting to attack buildings... trying to take back their world from these pesky intruders called players. forcing clans to work together. damn im getting exited

Re: Map 4,2

Posted: Wed Oct 18, 2017 7:51 am
by MadMikael
rearrow wrote:i so hope this was a test for return of spawnparties.

or even random mobs (with nice drops maybe).

or best of all longer turn events like undead rising storyline where npcs take a more active role.
Imagine stronger and stronger undead popping up over time, starting to attack buildings... trying to take back their world from these pesky intruders called players. forcing clans to work together. damn im getting exited
Actual quests... don't think that can be done... still brainstorming
but... that doesn't mean there couldn't be some rewarded goal or something... ;)
but, you do touch on some other ideas that are being discussed...
I will say, I will be testing the drop mechanic soon (not public...yet), to see how that goes, and what I can do with it

Re: Map 4,2

Posted: Wed Oct 18, 2017 8:39 am
by rearrow
sounds great.
as you know i just returned after almost 2 years. so many great changes and thing which couldnt be done lol.

Finding out those changes is a quest in itself :)

Re: Map 4,2

Posted: Wed Oct 18, 2017 1:56 pm
by blitzcraig
h4t3rs, I tried to help... you should have taken my advice.

Re: Map 4,2

Posted: Wed Oct 18, 2017 3:18 pm
by h4t3rz
Taken advice I'm not sure why this threads not closed? It was clearly resolved. Just because I am not a polite person does not mean I don't deserve to have my complaint heard and to be honest the next GM building stuff is a bit ridiculous. Example start map. What is that new store and what function does it serve? None it is there because someone was bored. Do you think of the new players and how confusing this could be to them? As for people wanting new things that's nice but yet not my issue. Spawn party are boring because it's easy to lvl with monsters now. The rising dead would of been cool if you kept it on normal map. Maybe the problem isn't just players voicing there boredom it's the GM's and in my opinion quit messing with spawn. Your confusing the noobs so you can look cool.

Re: Map 4,2

Posted: Wed Oct 18, 2017 3:46 pm
by MadMikael
h4t3rz wrote:Taken advice I'm not sure why this threads not closed? It was clearly resolved. Just because I am not a polite person does not mean I don't deserve to have my complaint heard and to be honest the next GM building stuff is a bit ridiculous. Example start map. What is that new store and what function does it serve? None it is there because someone was bored. Do you think of the new players and how confusing this could be to them? As for people wanting new things that's nice but yet not my issue. Spawn party are boring because it's easy to lvl with monsters now. The rising dead would of been cool if you kept it on normal map. Maybe the problem isn't just players voicing there boredom it's the GM's and in my opinion quit messing with spawn. Your confusing the noobs so you can look cool.
Of course you're entitled to your opinion.
You don't need any facts or knowledge whatsoever. You're still entitled to one.
If you're not interested in the extras - you don't have to participate in some things.
However, here's a fact - game changes come sometimes, and not all players like them.
The changes still happen. They may get tweaked based on public opinions, but they happen.
That's always been the state of this game - and just about every single MMO I can think of.
That's reality. Deal with it.

Re: Map 4,2

Posted: Wed Oct 18, 2017 4:05 pm
by h4t3rz
MadMikael wrote:
h4t3rz wrote:Taken advice I'm not sure why this threads not closed? It was clearly resolved. Just because I am not a polite person does not mean I don't deserve to have my complaint heard and to be honest the next GM building stuff is a bit ridiculous. Example start map. What is that new store and what function does it serve? None it is there because someone was bored. Do you think of the new players and how confusing this could be to them? As for people wanting new things that's nice but yet not my issue. Spawn party are boring because it's easy to lvl with monsters now. The rising dead would of been cool if you kept it on normal map. Maybe the problem isn't just players voicing there boredom it's the GM's and in my opinion quit messing with spawn. Your confusing the noobs so you can look cool.
Of course you're entitled to your opinion.
You don't need any facts or knowledge whatsoever. You're still entitled to one.
If you're not interested in the extras - you don't have to participate in some things.
However, here's a fact - game changes come sometimes, and not all players like them.
The changes still happen. They may get tweaked based on public opinions, but they happen.
That's always been the state of this game - and just about every single MMO I can think of.
That's reality. Deal with it.
Yes I understand updates and development. What I do not understand is a GM who is to monitor game. Who has no programming skills what's so ever feels the need to change the game to fit his needs. The new shop at spawn what function does it serve? Yet it says it's a shop. If you want to make the game better fix bug instead of creating problems. I have played for two plus years and it started out GM built new bridge at spawn, then three bridges. Then a private island. Now a fake shop? Hats not an update or addition just graphics. The fact is GM should have a so called boss. Some where you forgot you only job is to ensure game is playing and people are obeying rules. I can list six bugs that are critical and costing you money. Why don't you make yourself useful and figure them out. If not I will share when back from holidays.

Re: Map 4,2

Posted: Wed Oct 18, 2017 4:30 pm
by MadMikael
h4t3rz wrote: Yes I understand updates and development. What I do not understand is a GM who is to monitor game. Who has no programming skills what's so ever feels the need to change the game to fit his needs. The new shop at spawn what function does it serve? Yet it says it's a shop. If you want to make the game better fix bug instead of creating problems. I have played for two plus years and it started out GM built new bridge at spawn, then three bridges. Then a private island. Now a fake shop? Hats not an update or addition just graphics. The fact is GM should have a so called boss. Some where you forgot you only job is to ensure game is playing and people are obeying rules. I can list six bugs that are critical and costing you money. Why don't you make yourself useful and figure them out. If not I will share when back from holidays.
This never was a bug, and it's gotten quite off topic.
I've moved it here to Off-Topic, where the rules are more lax and opinions are more welcomed.

I do agree with your comment - you don't understand.

What function does it serve? To entertain, to provide something new, to invoke curiosity and exploration. Also, to test for upcoming things - to see what works, what doesn't, and what players will do when they see it. It is quite common for any business - not just games - to test their market to see what their consumers want. Since most players do not get on the forum or facebook to contribute ideas, this sort of testing can provide answers we'd otherwise not get.

I'm confused about your statements - you admit that you know I can't code... but you tell me (or GM) to fix bugs? Maybe I missed something...

As for the additions on start map - just because you can't grasp the purpose, doesn't mean there isn't one. You jump to conclusions based on a narrow point of view, and limited information. If you were to pose polite questions, you'd likely get answers to nearly everything you wish. Secrets excluded. Just keep in mind, if you have lots of questions, or ones that require lengthy answers, in game is usually never the best place to ask.

The GM should have a so called boss - wow, nice statement. As detailed in the Staff Rules, we do. Check it out sometime. It's found in General Information - very close to the game and forum rules, which you may wish to read as well.
Some where you forgot you only job is to ensure game is playing and people are obeying rules.
Ah, you know my job I take it, and the extent of it. Funny how so many players think they know what my job is. When they haven't a clue.
I have said many times "A GMs job is to supervise the game and enforce the rules"... yes. But that is only our main function, not an absolute limitation to what we do. We do many other things as we wish to get involved... including helping players, testing, and entertaining if we wish... and that's still not the full limit.
I can list six bugs that are critical and costing you money. Why don't you make yourself useful and figure them out. If not I will share when back from holidays.
First - I'm not paid, so I'm not losing money.
But your statement here worries me.
6 critical bugs - yet... you've not reported them, and you will eventually...
Included with a mild personal insult of "why don't you make yourself useful"... well, I'll let another GM react to that one, as I'm involved directly here.
I would simply retort the same to you - why don't you make yourself useful, and report them? Or learn to code and fix them yourself?
I think, your words here demonstrate what kind of person you could be. Also, I think there may be reason to look into your accounts - and see what bugs you're abusing. But that's up to another GM if they're interested.

I keep approving your posts, as I want to hear your opinions, and have them seen by all.
You will prove my points, time and again.
I have patience.