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Re: NEW IDEAS for New Version of ft

Posted: Sat Sep 22, 2018 7:08 pm
by Leone
I used to be a big fan of the idea of stackable items.

Used to...

I agree with earlier comments. The game would become too easy with them. No challenge ultimately leads to boredom. It's a no from me (sorry).

Re: NEW IDEAS for New Version of ft

Posted: Sat Sep 22, 2018 7:25 pm
by SellSword
On the "chat bubble" theme (somewhat), if a friend has a filter set, that can filter friend messages too, right? (Depending on the filter setting, of course.)

Instead of a "message sent" confirmation pop up could there be some kind of "recipient not receiving" or "message declined" type of message?

Re: NEW IDEAS for New Version of ft

Posted: Sun Sep 23, 2018 4:00 pm
by MadMikael
SK1976 wrote: Sat Sep 22, 2018 6:05 am LET'S STACK THE ITEMS IN BACKPACK !!!!!!!!!
While this is not a new idea, and neither is the one I'm about to say...
Stacking items is a huge no from me.
But, there is one thing I would like to see "stack" in a form - a key ring, that holds all the keys, as it seems that with every update we get more and more.

Re: NEW IDEAS for New Version of ft

Posted: Sun Sep 23, 2018 4:03 pm
by Leone
Yes to key ring definitely

Re: NEW IDEAS for New Version of ft

Posted: Sun Sep 23, 2018 4:09 pm
by SellSword
Agreed with the key ring. Places like East Cave and West Cave you coukd easily be picking up more keys than you can hold, especially if you aren't sure what is needed. HGM often has you running around with every key you've received for that as you aren't sure which ones are needed to move along.

(Also, one of the HGM keys literally shows multiple keys on a ring as it is and the item name indicates multiple keys while the others are referred to as a singular key. Characters don't have a common sense stat though!)

Re: NEW IDEAS for New Version of ft

Posted: Sun Sep 23, 2018 4:16 pm
by Nahgus
MadMikael wrote: Sun Sep 23, 2018 4:00 pm But, there is one thing I would like to see "stack" in a form - a key ring, that holds all the keys, as it seems that with every update we get more and more.
+1

Re: NEW IDEAS for New Version of ft

Posted: Sun Sep 23, 2018 4:54 pm
by LostKnight
OH YEA!!!! Key Ring PLEASE!

Click on it and it opens like the "potion" button in the offline game.

Re: NEW IDEAS for New Version of ft

Posted: Sun Sep 23, 2018 6:59 pm
by SellSword
The key ring could even have limited stack ability and I think it'd be a big benefit. For example, 20 keys per ring or something along those lines, so 40 keys on two rings faking up two slots. That'd be an improvement offer the individual keys.

Perhaps some control over what keys you want on each ring as well? Put my HGM keys on one ring, collected East Cave door keys for when I hit 750 on a separate ring, and same with East Cave door for 1k level. Only necessary with a limited stack of course.

Re: NEW IDEAS for New Version of ft

Posted: Sun Sep 23, 2018 7:11 pm
by Leone
There were a few of us discussing this issue not too long ago. I'm pleased it has been revived.

viewtopic.php?f=8&t=15725&p=99459&hilit=Key#p99459

Re: NEW IDEAS for New Version of ft

Posted: Sun Sep 23, 2018 7:21 pm
by Nahgus
1 master key that automatically updates as quests are done and access is gained to a certain area or make areas player has gained access to always unlocked for that player

1 key to rule them all