Page 2 of 3
Re: bridge blocking
Posted: Fri Apr 19, 2019 8:44 pm
by LostKnight
OHHHH! I do so love brainstorming.
I disagree: You do the crime, you do the time!
None of this; so the rich walk free! Sad enough it happens in Real Life.
No parole and no bribes, no time off for good behaviour as there is nothing bad to do while waiting.
Waiting on the Fishing NPC:
1st Offence: 15 minutes
2nd Offence: 45 minutes
3rd Offence: Jail - goodbye
OR:
Fight the "level related NPC", but make it tough, and beat him to allow one other NPC to pass.
You must repeat the process to allow 30 NPCs to pass
If you die, 1 more is added to the NPCs that want to pass.
My case would be like: There are now 73 NPC's waiting to pass...

Re: bridge blocking
Posted: Fri Apr 19, 2019 9:10 pm
by madmaniacal1
I actually HAVE been to the hedge maze (voluntarily). The exit isn't NEARLY as simple as most in this thread think, simply because they aren't typically the type to get sent there. Lol.
As it is, i can say that it took me 3 hours of walking around the maze to find the exit, and i had the advantage of a device with a much larger zoom than the current mechanics allows. Those players foolish enough to get sent there for such small things as blocking bridges are in for a rough time of it.
On a side note, can main accts of blockers be sent there as well, similar to other offenses? Asking for a friend...

Re: bridge blocking
Posted: Fri Apr 19, 2019 9:37 pm
by Leone
Oooh very nice idea. A team of alts at hedge maze. Like it.
Re: bridge blocking
Posted: Fri Apr 19, 2019 10:11 pm
by LostKnight
Re: bridge blocking
Posted: Fri Apr 19, 2019 10:20 pm
by ryaca_
i like these ideas
Re: bridge blocking
Posted: Fri Apr 19, 2019 11:23 pm
by Leone
Here's an easy solution (in my non programming head):
When you walk onto a bridge - any bridge in the game - you can spend 1 -2(?) minutes there before automatically being sent to the green maze.
No GM involvement. A game feature.
Re: bridge blocking
Posted: Sat Apr 20, 2019 12:12 am
by Gullander
Pardon me for taking a serious problem and making a joke about it. I thought I sensed a bit of levity in the previous suggestions. It is as many of the problems in FT that deserve a severe penalty to encourage thoughtfulness where it is not willingly given. Thank you GM team for making the effort and forum members for making good suggestions to fine tune a proper response.
Re: bridge blocking
Posted: Sat Apr 20, 2019 12:15 am
by LostKnight
Leone wrote: Fri Apr 19, 2019 11:23 pm
Here's an easy solution (in my non programming head):
When you walk onto a bridge - any bridge in the game - you can spend 1 -2(?) minutes there before automatically being sent to the green maze.
No GM involvement. A game feature.
Too long, 30 seconds MAX!
They block with pets too!
bold yellow mine: GREAT IDEA!
Re: bridge blocking
Posted: Sat Apr 20, 2019 1:07 am
by LostKnight
Gullander wrote: Sat Apr 20, 2019 12:12 am
Pardon me for taking a serious problem and making a joke about it. I thought I sensed a bit of levity in the previous suggestions. It is as many of the problems in FT that deserve a severe penalty to encourage thoughtfulness where it is not willingly given. Thank you GM team for making the effort and forum members for making good suggestions to fine tune a proper response.
Somewhere along the line in another thread I suggested jail time.
That did not go over well.
So brainstorming ideas in a humorous way that just might lead to something that "bridge blockers" will really NOT like!
I'd still like to see Jail ... 1 week then 2 then something a little more permanent
Re: bridge blocking
Posted: Sat Apr 20, 2019 1:24 am
by SellSword
Would it make things better or worse to permanently build about 10 bridges? Or no bridges on the map!
