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Re: New idea for PvP
Posted: Sun Aug 11, 2019 2:00 pm
by proto_nuke
The chance of losing gear in pvp actually makes pvp more exciting in my opinion. Besides, in pvm, gear is just pretty accessories since pets were added.
Re: New idea for PvP
Posted: Sun Aug 11, 2019 8:19 pm
by terminator
proto_nuke wrote: Sun Aug 11, 2019 2:00 pm
Besides, in pvm, gear is just pretty accessories since pets were added.
Yea.
Re: New idea for PvP
Posted: Sun Aug 11, 2019 8:41 pm
by LostKnight
Disagree, I tank for my pets.
Re: New idea for PvP
Posted: Sun Aug 11, 2019 8:54 pm
by Lestat
As do I lost
Re: New idea for PvP
Posted: Sun Aug 11, 2019 9:06 pm
by proto_nuke
Gear is overrated. It doesn't help that much. Stats can be changed for tanking. Those armor points that gear gives are peanuts.
Re: New idea for PvP
Posted: Sun Aug 11, 2019 9:28 pm
by Mr_Maks
Armor in PVP and on monsters works the same.
If your dex is higher than the enemy of the character or monster, it can hit you with a critical attack that deals pure damage ignoring armor.
Arm stats(gear and level) useless if your dex higher then opponent.This is really only numbers.
Re: New idea for PvP
Posted: Sun Aug 11, 2019 9:46 pm
by proto_nuke
Correct. Before the unlimited monster spawn was changed Then maybe gear mattered a little bit. But now not so much. I could take all the armor that my gear gives me while grinding and it doesn't make very much difference. I am over level 5,000 though so maybe gear matters to low levels. It doesn't make any difference to me if I'm wearing 2k boots or level 0 boots.
Re: New idea for PvP
Posted: Sun Aug 11, 2019 10:12 pm
by Leone
proto_nuke wrote: Sun Aug 11, 2019 9:46 pm
I am over level 5,000 though so maybe gear matters to low levels.
You've got it right there.
Re: New idea for PvP
Posted: Mon Aug 19, 2019 1:27 pm
by proto_nuke
What is amazing is how many people do not know that their armor is useless in pvm when their dex is higher because when a mob lands a critical hit, that hit ignores their armor. So armor in fact really is just pretty accessories.
Tankers beware. When I first started playing FT I always thought to myself that the tiny gains that armor gave were pretty useless. I would tell other players this but they would argue with me every time.
Just some food for thought. When I have a full set of 2k gear on it gives me the equivalent of 1500 levels worth of stats which is peanuts in this game. When I'm in pvp with a high level character and they land a critical hit they deal thousands in damage. High level mages deal thousands in damage also and that's with my armor being included in the equation.
Just an interesting little fact about gear.
Re: New idea for PvP
Posted: Mon Aug 19, 2019 3:19 pm
by Gullander
I follow what you are saying. I wonder how often a mob gets a critical hit though or for that matter a player when no specific skill is in use (for instance swordsman always hit). The other factor I see not mentioned in this is the effect armor has on your overall HP. Adding to strength increases HP but armor increases it more. Maybe this is less of a concern for players in multiple 1000's of levels.