Page 2 of 8
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:09 pm
by LordSeth
The clicks have always been set to 6. We dropped it to 4 and now it is restored to 6. When the hold to cast is implemented the casts will be set to 5 per second this should balance the mage class so the mage is not as OP but still is very good.
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:14 pm
by madmaniacal1
I love playing a mage, but i gotta ask:
5 casts per second, and now press-and-hold to spam cast? I thought autoclicker was illegal...
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:18 pm
by _Teddy_
I think that is not really balanced soo long all spells have the same cast speed for me is shield/heal a support and not a defend spell and i think a 6k sword can not kill a 5k or 6k mage also where is the balance? Mages have Mana but highs dont need it!!!!!!!!
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:20 pm
by Humble_M
madmaniacal1 wrote: Fri Aug 30, 2019 11:14 pm
I love playing a mage, but i gotta ask:
5 casts per second, and now press-and-hold to spam cast? I thought autoclicker was illegal...
I don't think this is an autoclicker because it's not a 3rd party application doing the action and compbatant did the programming. From my perspective, this change simply mirrors how other characters attack
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:25 pm
by Mr_Maks
_Teddy_ wrote: Fri Aug 30, 2019 11:18 pm
I think that is not really balanced soo long all spells have the same cast speed for me is shield/heal a support and not a defend spell and i think a 6k sword can not kill a 5k or 6k mage also where is the balance? Mages have Mana but highs dont need it!!!!!!!!
Just as a magician will not kill more than one war because a warrior will run away and heal his health in half a minute and return to the fight.Also, even taking into account 6 clicks per second, the mage still has the lowest damage in the game due to 50% of the standard resist and 80% of the resist from things war.PVP of the magician is the longest (about 5 min at the same level) and the survival of the magician’s chip if the magician simply dies in pvp in 10 seconds do you think it will be more balanced?
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:30 pm
by _Teddy_
In a one on one have a ogre sword dwarf or archer no chance to win because can use all spells endless also he can never die maybe can do no dmg but he can not die and thats the problem then mage with the only class with buffing/healing.
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:33 pm
by Mr_Maks
No one dies in pvp with a magician because a magician cannot make stop his opponent when he run away so what is the problem in pvp where no one wins?
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:34 pm
by Lestat
There will never be peace about how strong/weak mages are.. 1v1 mage is best pvp group fights mages are at a disadvantage..
How can i say this... 1v1 mage gets full use of skills and damage
Mage vs group..all attacking mage do full damage..mage damage is divided among all against him.. he must target all he can to make heal/armor any benefit otherwise only part of these skills help him..his attacks are divided against the mass plus their resist of gears further lowers the damage received...
If you have never used a mage, i suggest you try one before you scream hes OP..if you use a mage, fight 6 peopke your level with 5 ppl lower level blocking heal,armor and then see how OP you arent
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:49 pm
by Humble_M
Is this change live? I held my finger down and except for the initial atrack, nothing happened. There is no update in Google Play store.
Re: Clicking speed
Posted: Fri Aug 30, 2019 11:51 pm
by SellSword
I have a question about the "press and hold" change. If a mage is grinding with an autospawn and there is a break in the mobs, can the player keep his/her finger on the button and resume casting when more mobs approach?