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Re: Test server with completly new architecture
Posted: Wed Oct 23, 2019 12:24 am
by compbatant
Lestat wrote: Tue Oct 22, 2019 10:10 pm
The walk to npc,gates,buildings needing repairs, etc. is back. Please see if this can be fixed.
Is back? Did it work in any other way?
I can disable auto walking on clicked object if joystick is enabled (after first click on joystick arrows) if there are no objections from other players.
Re: Test server with completly new architecture
Posted: Wed Oct 23, 2019 12:26 am
by Lestat
Yes, i have joystick enabled but its overiddren by tap if on npc,gate, building,
Re: Test server with completly new architecture
Posted: Wed Oct 23, 2019 12:28 am
by compbatant
LostKnight wrote: Tue Oct 22, 2019 8:06 pm
Will the "auto walk" by sliding finger/mouse pointer off the 'D-Pad' be reinstated?
It was bug not feature

I think better would be to finish mounts quests to allow fast walking through maps.
Re: Test server with completly new architecture
Posted: Wed Oct 23, 2019 12:29 am
by compbatant
Lestat wrote: Wed Oct 23, 2019 12:26 am
Yes, i have joystick enabled but its overiddren by tap if on npc,gate, building,
Yes I know but I think it always worked this way. Clicking on object causes auto walk to it regardless if you have joystick enabled or not.
Re: Test server with completly new architecture
Posted: Wed Oct 23, 2019 12:30 am
by Lestat
It had been stopped when the "auto slide" was fixed.
Re: Test server with completly new architecture
Posted: Wed Oct 23, 2019 5:50 am
by LostKnight
compbatant wrote: Wed Oct 23, 2019 12:28 am
LostKnight wrote: Tue Oct 22, 2019 8:06 pm
Will the "auto walk" by sliding finger/mouse pointer off the 'D-Pad' be reinstated?
It was bug not feature

I think better would be to finish mounts quests to allow fast walking through maps.
OH ...
And yet I remember a post by you saying you fixed it "if you slide your finger too far from the D-pad".
So if I keep using version 6.8 is it considered bug abuse? Because my tablets cannot run FT v7.
So when will the "mounts" quests be turned on? Been a LONG time now.
Re: Test server with completly new architecture
Posted: Wed Oct 23, 2019 5:55 am
by LostKnight
compbatant wrote: Wed Oct 23, 2019 12:20 am
LostKnight wrote: Tue Oct 22, 2019 8:06 pm
compbatant wrote: Tue Oct 22, 2019 4:43 pm
I updated
main server with the new code. Changes were made in most of the source code files so please report any problems you will find.
There is also new feature that you cannot build next to enemy clan buildings. I fixed also removed/destroyed clan buildings which weren't disappearing from map.
Two things:
- Does this include the versions for:
These are sever changes and are applied to al client versions.
DUH!!! I should have caught that ... sorry to bother.
Re: Test server with completly new architecture
Posted: Wed Oct 23, 2019 9:44 pm
by madmaniacal1
LostKnight wrote: Wed Oct 23, 2019 5:50 am
So when will the "mounts" quests be turned on? Been a LONG time now.
Those quests are still incomplete. I'm working on them, as much as I can, but I'm waiting to hear from Blitzcraig about certain details.
Re: Test server with completly new architecture
Posted: Thu Oct 24, 2019 12:04 am
by Storms7
Hail blitzcraig!
Re: Test server with completly new architecture
Posted: Thu Oct 24, 2019 1:24 am
by LostKnight
AWESOME!!!