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Re: Day & night, lights

Posted: Mon Dec 16, 2019 7:23 pm
by Imrazor
1 more suggestion, a torch should burn out in like 1-3 hours or mabye in burns out in 1-3 hours randomly but not to quickly...

Re: Day & night, lights

Posted: Mon Dec 16, 2019 7:29 pm
by _NICKPAN_
Oh, there should be added some Torches that produce much light at places with many visitors
Like spawn map, cities, shops.

And i hope Camps wont be abused, i dont want to see a map lagging cuz of hundreds camps.

Maybe not allowing a camp close to another camp can fix this.
But this should also increase the light area.

Re: Day & night, lights

Posted: Mon Dec 16, 2019 7:36 pm
by _NICKPAN_
Different Light Colors

An idea on doing it is with different Mining Materials
so this will also change the rarity of a torch.

for example,
soul stone + wood = Green Light Torch
meteor + wood = Red Light Torch
iron ore + wood = Grey Light Torch
Carbon ore + wood = Black Light Torch
etc...

Can also work with Camps (but 3 woods instead of 1)

Re: Day & night, lights

Posted: Mon Dec 16, 2019 7:38 pm
by El.Menda
Los puentes se bloquean con las fogatas.

Lo he echo a propósito para ser si podía ocurrir...

Quizás sería mejor que dejar hacer fogatas en algunos lugares....

Re: Day & night, lights

Posted: Mon Dec 16, 2019 7:44 pm
by Imrazor
First thing I thought about with campfires was, can they build walls? And it worked so, make it so that campfires cant be used as indestructible walls.
Do campfires and torches burn out?

Re: Day & night, lights

Posted: Mon Dec 16, 2019 7:49 pm
by SellSword
I chopped some trees and noticed I was only getting 3 trunks per tree (unless double trunks appeared). I don't know if this is tied to the day/night change.

One simple fix for a magic torch would be to use a magic trunk. Other options like planks of all kinds for other durations too.

Re: Day & night, lights

Posted: Mon Dec 16, 2019 8:01 pm
by agen7e sec
it would be good if the% drops of the enemies rise at night and that more enemies come out at night

Re: Day & night, lights

Posted: Mon Dec 16, 2019 8:11 pm
by Cleopatra
So far I'm loving it but I did start Underground with no logs in my bag almost got lost getting out :D

Re: Day & night, lights

Posted: Mon Dec 16, 2019 8:14 pm
by Cleopatra
I do have one concern. I'm wondering how many people will revert to an older version of ft to have a PVP advantage in the dark. When all the bugs and kinks are worked out of day and night mode could you make the update mandatory???

Re: Day & night, lights

Posted: Mon Dec 16, 2019 8:24 pm
by WARBRINGER
Players are now using campfires to block access go bridges and the river at spawn :roll:

As well as that issue, I propose that if you leave amap, any placed campfires disappear, if they don't already