Page 2 of 2

Re: Too many keys and too many objects

Posted: Thu May 21, 2020 10:32 pm
by Gullander
I'd like a shop where for a small fee you can store keys manned by a reliable but disgraced prior monk of Sebastius call it the Monk-key Shop! :lol: :o

Re: Too many keys and too many objects

Posted: Fri May 22, 2020 10:48 am
by Leone
I'd be happy with that. Charge a nominal fee like at the tavern.

Re: Too many keys and too many objects

Posted: Fri May 22, 2020 1:19 pm
by SellSword
Since you can't get into HGM or even West Cave until level 150 I think a pretty simple quest of sorts to make some key storage would be easy enough. Have some monk or the witch's sister or whoever make up some story about discovering a magical storage for all their keys. They need 5 mithril ingots, 5 soul stones, and 5 magic trunks or something because... you know, magic...

Maybe the tavern owner cuts off your beer finally and tells you he can store keys as well.

Re: Too many keys and too many objects

Posted: Fri May 22, 2020 3:21 pm
by Syor
the truth is that the problem arises after level 500, or in my case after level 750.

Therefore you could create a small quest after level 500 to get a keychain or a place to put quest items. Only those.


Anything we get will only be able to store these items and nothing else. At most money.


For example: we have rooms not used in the tavern, or a place in the secret library of Devil Island,