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Re: lower speed of tapping on heal spell and lower resistences

Posted: Fri Jan 21, 2022 11:53 pm
by aaarrr4
that would make no sense, we'll weaken the mage's spells, but we'll strengthen his healing
the point is that the mage is one step ahead of all classes, we must weaken him

Re: lower speed of tapping on heal spell and lower resistences

Posted: Sat Jan 22, 2022 12:04 am
by agen7e sec
you are not strengthening the mage because the spells themselves would be slower so since their attack and healing are weaker by making the mage's HP no longer blockable it's fair PVP what you want is for them to lower the magician's damage by 50% and look I'll give you an example that lowers 50% damage to the magician but that no class only the magician has resistance to mana what happens there that would be the same if you talk about fair PVP you can't harm only one class it must be fair and I go there the same all classes have their advantages and disadvantages another example more if it did not fit you any class except mage can paralyze for a short time mage only slows equal to the speed the magician is a slow character and it happens to me a lot that when I leave someone in red he runs away with speed impossible for the magician to reach it

Re: lower speed of tapping on heal spell and lower resistences

Posted: Sat Jan 22, 2022 12:11 am
by agen7e sec
If you want to talk about PVP, first go to see the advantages and disadvantages of each class Not just the very strong mage occupies nerf There you are not being fair in PVP And the wizards who really know how to use the class say auto Click to me often and I only tell them to report me if I use it I will go to jail and every time they say report me after they remain silent And if there are people who use it, I, being an 8k magician, attacked a 4k magician and surely faster than the damage I do to him, how is that possible and I go full mana Another good implementation is that they check all wizard acc to rule out possible third party applications. I can be sure that many will go to jail

Re: lower speed of tapping on heal spell and lower resistences

Posted: Sat Jan 22, 2022 12:44 am
by Tiran
If you don't succeed, why did you decide it wasn't fair?
According to your logic, you need to take all the spells from the magician, give the hammer in his hands let him build. And leave the PVP for other classes. And to be honest, add a skill - 100% of the life of magicians. Or it is better to remove the magician from the game, because there is no magic in life. Ha ha ha ha

Re: lower speed of tapping on heal spell and lower resistences

Posted: Sat Jan 22, 2022 11:29 am
by Mr_Maks
1)Despite all of the above, it is the mages who always fly to spawn first in mass battles,have no chance to survive with acceleration potion like melee classes,,and because at any moment your heal can be blocked.(If you want to balance and not kill the class as you always require, then mana should give the mage for about the same as str or lower.The scroll of healing should have a switch to heal only yourself/All in area 8.)
2)And even with these mage buffs after the healing spell nerf melee classes anyway can run away and mage will can't win no one from them.Do you see the balance here? Might be worth removing the haste potion from game bc range classes can't win melee?I also find this unfair.The mage can't take away unfreezes with his slow as a stun, because one slow can be reset by unfreezing for about 20 seconds and it is not applied again and is essentially a useless spell.In fact, the same can be said about the archer's ice arrow, but since we are talking about the magician,I will continue about him.So if the mage's healing becomes weak and a low level mage can no longer survive against high level players, is that your idea to just hunt the mages?Melee classes can run from high level,archer can log out from them bc have much hp arm and resist.But mage haven't opportunities to run or log out and you just make this class the weakest in the game.Before balancing classes start thinking with your head and not do it just with the fact that in the game you cannot defeat one magician who will also never be able to defeat you because you will able run away to heal yourself on melee classes and attack him again-and mage avaible only teleport on spawn after defeat.

Re: lower speed of tapping on heal spell and lower resistences

Posted: Sat Jan 22, 2022 12:41 pm
by Ayoub
9k swordman can't kill 3k mage how u call it fair pvp . Or maybe just bcs ur a mage u don't want this issue to fix. Am agree with cotne idea the only solution i see atm for both classes. Cotne is mage and talking the truth to fix this issue. and somes mages just want this issue. to sty more powerful (immortal).

*reduce the magic resist from other classes and make mage slow tap.
*add new skills like double dmg especially For weak classes against mages(sword. Dwarf)
There's better ideas in forum about this issues . Hope creators look at this post and don't ignore it ike all other ideas ignored before.

Re: lower speed of tapping on heal spell and lower resistences

Posted: Sat Jan 22, 2022 1:20 pm
by Mr_Maks
Ayoub wrote: Sat Jan 22, 2022 12:41 pm 9k swordman can't kill 3k mage how u call it fair pvp . Or maybe just bcs ur a mage u don't want this issue to fix. Am agree with cotne idea the only solution i see atm for both classes. Cotne is mage and talking the truth to fix this issue. and somes mages just want this issue. to sty more powerful (immortal).

*reduce the magic resist from other classes and make mage slow tap.
*add new skills like double dmg especially For weak classes against mages(sword. Dwarf)
There's better ideas in forum about this issues . Hope creators look at this post and don't ignore it ike all other ideas ignored before.
9k mage too can't kill 3k sword bc he can run with acceleration your logic is zero

Re: lower speed of tapping on heal spell and lower resistences

Posted: Sat Jan 22, 2022 1:33 pm
by Ayoub
Bcs he run this is ur proof lol. A 20k sword ll run against 9k mage to. There's no chance against mage or u want add stun to mage classe to so they can't run ? Ur logic is zero

Re: lower speed of tapping on heal spell and lower resistences

Posted: Sat Jan 22, 2022 1:46 pm
by Mr_Maks
Yeah I don't see a difference if one class can survive by healing and another by running anyway there's just no losers here if no one dies and I don't see any reason why magician must die every time and melee will can survive always.I would watch how you would just die every time playing a mage and would not even be able to log out or run away and just end up at spawn 24/7 you only think about defeating yourself.But don't you think that a level 100-1000 player will constantly lose pvp without being able to survive you will spoil the game for all magician and no one will want to play them because all classes in the game will be able to live, but there is no magician and there will be no point in choosing him as the main character.It's not me thinking about myself and my magician, it's you who are obsessed with making your class become stronger than others class.

Re: lower speed of tapping on heal spell and lower resistences

Posted: Sat Jan 22, 2022 3:38 pm
by Ayoub
Of course i want my class to be strong cus it's very weak against ur class i want him to be strong so i can have at least a chance against helf ur lvl . Cus a 6k mage can win against 20k swordman/dwarf atm and can tank him easy.