Re: THE SECOND HAND OF THE MAGICIAN
Posted: Mon Sep 02, 2024 5:04 pm
First of all playing a mage or archer has up to recently been small for me, now I am building up an archer and these speed concerns are now obvious. I'm going to try and be logical here as I don't really have any experience with whether one class is buffed too much. Why a mage or archer cannot run has always eluded me. They cannot fire or cast a spell while running. They like all other classes have a weapon in one hand. In fact other classes have a weapon and shield but they are nimble enough to run? We could say because they are ranged this gives them an advantage over melee and maybe that is true, but is slowing them a realistic way of evening out this advantage? Isn't the greater armor of non ranged at least a partial compensation? To me the problem with ranged should not be a question of speed but of accuracy. An arrow or spell cast at range 8 should not be as accurate as at 1 or 2, to me that is a more realistic restriction. A spell shouldn't always work, an arrow shouldn't always hit it's target or cause the same damage,.Unless a melee character with their sword or axe or club are at range 2 they cause no damage at all. To me it makes more sense in a realistic sense not to limit mages and archers from running because actually they are lighter and less encumbered to do so, but rather come up with a damage per hit reduction based upon how far they are from their enemy. If we want to stretch it a bit into reality mages for sure and archers with less success ought to be able to cast or shoot while moving but this isn't allowed and is already restricted. Melee can of course throw a knife or fish or axe if the target stops at a distance. Not sure any of this would be considered or could be implemented by game mechanics and I'm sure there are other consideration i haven't thought of. Bottom line though it is illogical to restrict mages and archers speed for traveling maps, perhaps pvp is a different circumstance but I think that is as I've said restricting the wrong thing.