There is ALOT of players that play just for pvp,while some play just to PvE enjoy,for explame sword is kinda useless in PvE and weak,he relay on pets and full str damage to be able to level ok but its most slowest char for lvling,if you want to fire it hits you back 10% and need mage to lvl comfortable,so 7 would be really good and ALOT helpfull not just for sword but for other chars too,i can give alot explames but i dont think its place here,i just wanted give u one exlame because you asked for it:)Leone wrote: Mon Oct 07, 2024 12:53 am I like this discussion.
I'm not sure about number 7 if I'm honest. If others can convince me through this chat, then all for the good.
1 to 6 are interesting though.
Proposed Skills Changes
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Re: Proposed Skills Changes
§Move in silence,only speak when it's time to say checkmate...§
Since 2015
If you're a true warrior, competition doesn't scare you. It makes you better
Since 2015
If you're a true warrior, competition doesn't scare you. It makes you better
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Re: Proposed Skills Changes
I like the idea,it will bring big changes to the gamejustj99 wrote: Sat Oct 05, 2024 4:25 am I'd like to propose some Skills Changes for discussion:
1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.
2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).
3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.
4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.
5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.
6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.
7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.
I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?
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Re: Proposed Skills Changes
i would like to add a point to this proposition,it will bring good changes and the game will be funnier,i hope this idea will be worked out soon so players can enjoy the game moreLorion wrote: Sun Oct 06, 2024 10:23 pmNow this is a big change a big support from me to this idea!!!!!+++justj99 wrote: Sat Oct 05, 2024 4:25 am I'd like to propose some Skills Changes for discussion:
1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.
2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).
3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.
4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.
5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.
6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.
7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.
I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?
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Re: Proposed Skills Changes
Hello, your proposal looks great and I support it.justj99 wrote: Sat Oct 05, 2024 4:25 am I'd like to propose some Skills Changes for discussion:
1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.
2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).
3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.
4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.
5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.
6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.
7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.
I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?
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Re: Proposed Skills Changes
justj99 wrote: Sat Oct 05, 2024 4:25 am I'd like to propose some Skills Changes for discussion:
1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.
2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).
3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.
4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.
5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.
6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.
7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.
I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?
I support this ideas.
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Re: Proposed Skills Changes
It's a great idea
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Re: Proposed Skills Changes
I support this ideas.justj99 wrote: Sat Oct 05, 2024 4:25 am I'd like to propose some Skills Changes for discussion:
1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.
2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).
3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.
4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.
5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.
6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.
7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.
I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?
359+ mage
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Re: Proposed Skills Changes
speed power with quick feet on the archer instead of paralysis, and a skill on the dwarf of 25% instead of immunity to magic, and on the warrior hitting multiple targets like the dwarf instead of paralysis, it would be balanced. and interesting, and after lvl 3k being able to combine two skills at the same time
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Re: Proposed Skills Changes
I likejustj99 wrote: Sat Oct 05, 2024 4:25 am I'd like to propose some Skills Changes for discussion:
1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.
2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).
3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.
4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.
5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.
6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.
7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.
I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?
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Re: Proposed Skills Changes
Not sure how it would change the game....could ve good and bad, point 7 is a little special, cause mixing skills could get too strong...buty yajustj99 wrote: Sat Oct 05, 2024 4:25 am I'd like to propose some Skills Changes for discussion:
1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.
2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).
3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.
4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.
5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.
6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.
7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.
I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?