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Re: New character unit types...

Posted: Thu Oct 30, 2014 1:03 pm
by Leone
dragkardragcar wrote:Spear man should have both ranged and melle.
Good idea. However, lets update current melee classes in the same way.

Re: New character unit types...

Posted: Thu Oct 30, 2014 2:04 pm
by dragkardragcar
The limit on this should be that ranged wepon should be consumable. Maybe for archer too..

Re: New character unit types...

Posted: Thu Oct 30, 2014 2:07 pm
by dragkardragcar
Would alsow be a good idea then to craft arrows... or other throwable wepons for sword (knife/stakes) spear(throwing spear/javlin) ogre(rocks) dwarf(throwing axe) and the effect will depent on the item you crafted.

Re: New character unit types...

Posted: Thu Oct 30, 2014 3:04 pm
by War Pig
dragkardragcar wrote:Spear man should have both ranged and melle.
That's probably not a good idea because then they would have a huge advantage over the other players. Also logically that wouldn't make sense because they only have the one spear. Think about it , they have just that one so if they throw it...

Re: New character unit types...

Posted: Thu Oct 30, 2014 3:12 pm
by Leone
dragkardragcar wrote:Would alsow be a good idea then to craft arrows... or other throwable wepons for sword (knife/stakes) spear(throwing spear/javlin) ogre(rocks) dwarf(throwing axe) and the effect will depent on the item you crafted.
Sounds good. Plus make them purchasable in shops.

Another idea (moving off-topic slightly) that may well have been mentioned before but is worth thinking about again is to have dual -class characters. For example, a swordsman could dual -class as an archer when he reaches a certain lvl (100?) but the character on screen is animated to throw knives rather than fire arrows so he still looks like a swordsman. He gains skills in his dual-class as and when he reaches them.

Re: New character unit types...

Posted: Thu Oct 30, 2014 3:36 pm
by MadMikael
War Pig wrote:...and their horned viking helmets..
Vikings never wore horned helmets.. that was propoganda from Christians.

Re: New character unit types...

Posted: Thu Oct 30, 2014 5:18 pm
by War Pig
They should make an assassin. Level 0 starting characteristics: strength-2,arm-0, dex- 4, movement speed- 9, hp- 100
They'd have stong damage and great accuracy. Assassins are masters in stealth and one-hit kills. However, their defensive skills are poor. This does not mean they are easy to kill. They hold in each hand a dagger or knife. They can not use sheilds but instead can weild two different weapons.

Re: New character unit types...

Posted: Thu Oct 30, 2014 5:36 pm
by War Pig
MadMikael wrote:
War Pig wrote:...and their horned viking helmets..
Vikings never wore horned helmets.. that was propoganda from Christians.
Ok. But unlike the rest of these people I was trying to come up with a character that, when the advantages and disadvantages balance out, it is close in power to every other character, so its fair for every character.

Re: New character unit types...

Posted: Thu Oct 30, 2014 5:55 pm
by War Pig
I've been considering a couple new classes to try and pitch to creator.. a spearman would definitely be cool.[/quote]



I'm sure you do. Care to give an example?

Re: New character unit types...

Posted: Fri Oct 31, 2014 5:33 pm
by PiVoRuS
Maybe character using weapon? Like gun,sniper,or shotgun? xD u said ''in the future''.. lol