the next days, there will be some adjusting for sure about the building. from which building level, you think, is a building "safe" against a quick takedown?
lvl 100? lvl 200? for a tower? a city?
you know best!
New update
Moderator: Game Administrators
- Gandalf
- Site Admin
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- Location: Heidelberg, Germany
Re: New update
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- X-MAN 1st
- Posts: 49
- Joined: Mon Mar 24, 2014 9:17 am
- Location: india
Re: New update
old version is batter for same auto attacked other clans no,Gandalf wrote:the next days, there will be some adjusting for sure about the building. from which building level, you think, is a building "safe" against a quick takedown?
lvl 100? lvl 200? for a tower? a city?
you know best!
one enter our tower and castle close hit for enemy's admin need castle and towers 1 mill to 2 mill cost increase but upgrading and repair also too slow.........
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Scorpion (link)
HALO MAN2 (no clan)
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India's 5 more languages..
Scorpion (link)
HALO MAN2 (no clan)
HALO MAN3 (link)
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- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: New update
300 against a safe takedown. Even then it's a little bit of risk. Buildings completely fail at taking down unclanned. Watching a war now lol between jessi dark monk and some lvs 100'so while I build.
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: New update
a round tower is generally safe against quick takedown (in less then 1-2 hour by single lv 400 mage) around lv300 I think