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Re: how to ruin game experience for many others.

Posted: Wed Feb 04, 2015 4:23 pm
by dinoponte2
If someone new appear with big lvl and he start kills everybody(like xymox) we can always get team to hunt him , that only would make game more interesting

Re: how to ruin game experience for many others.

Posted: Wed Feb 04, 2015 6:14 pm
by Fairy
dinoponte2 wrote:If someone new appear with big lvl and he start kills everybody(like xymox) we can always get team to hunt him , that only would make game more interesting
Xymox was far far better than many you are in touch with. At least he talked sense. :)

Re: how to ruin game experience for many others.

Posted: Wed Feb 04, 2015 6:21 pm
by dinoponte2
Has ik xymox killed all clans tellme if i wrong
And.i akready told u can kill jony all time i wont help him vs AD link etc, but vs DR and raw sure i can help him because he go helpme kill thems i think make sence too xD
And bad story of raw was when i build castle close his city and they killed it telling was his land and they wanted build their today o went their and i saw no one got towers on that space and now i really pissed with it

Re: how to ruin game experience for many others.

Posted: Wed Feb 04, 2015 6:38 pm
by Fairy
dinoponte2 wrote:Has ik xymox killed all clans tellme if i wrong
And.i akready told u can kill jony all time i wont help him vs AD link etc, but vs DR and raw sure i can help him because he go helpme kill thems i think make sence too xD
And bad story of raw was when i build castle close his city and they killed it telling was his land and they wanted build their today o went their and i saw no one got towers on that space and now i really pissed with it
No doubt, he would kill clans in a fair pvp. He never killed any non-clanned player. He was not like Jony. Jony kills non-clanned low levels by his hirelings, healing them, and blocking the escape of innocent players. This is what we call reducing game experience of others. Those who help him might be considered his accomplice. ;)

Re: how to ruin game experience for many others.

Posted: Wed Feb 04, 2015 7:35 pm
by dinoponte2
Haha u telling am his accomplice lol never, wont kill innocent people ever ,DR and raw arent that all
LOL fqiry u know me atleast when i was lvl120 u should know me bit better :D :D :D

Re: how to ruin game experience for many others.

Posted: Wed Feb 04, 2015 8:53 pm
by kollex
rearrow wrote:
just realised that this could easily be fixed by having a vry high speed bow for high lv archers . just make the speed high enough to hit 7 times/sec too.
no program changes needed. just a new bow to keep up with manna increase of mages.
make it a lv 300,400 bow maybe 500.

same applies to melee. maybe increase their dex /armor through high lv gear too.

for in clan protection against players over 300lvls higher same coding could be used as in non-clanned pvp.
that's a nice idea,actually, but I think it needs a bit of polishing. mages use up theier mana, while archers/melee can fight indefinitely, that's why a new stat can be introduced, called - surprise, surprise! - STAmina ))
it can be made not as a new stat you have to increase, but as a derivative from STR(training raises etc.) and DEX(lowers usage per hit). and when STA is depleted, speedy weapons act as normal ones.

OR STA could be added as a full stat in parallel with DEX requirement for mages. this way all classes would need to balance 4 stats depending on their aim.

and based on STA, new class abilities can be added, which damage enemy's or drain own, but deliver more damage...

...
oh, the dreamworld i've painted, will you ever come true? ))

Re: how to ruin game experience for many others.

Posted: Wed Feb 04, 2015 10:58 pm
by re4ction
Just a thing I think mages dont care about str and dex (dex only very high lvl) while other classes need all three to skill/care about.

Re: how to ruin game experience for many others.

Posted: Thu Feb 05, 2015 12:47 am
by rearrow
kollex wrote:
rearrow wrote:
just realised that this could easily be fixed by having a vry high speed bow for high lv archers . just make the speed high enough to hit 7 times/sec too.
no program changes needed. just a new bow to keep up with manna increase of mages.
make it a lv 300,400 bow maybe 500.

same applies to melee. maybe increase their dex /armor through high lv gear too.

for in clan protection against players over 300lvls higher same coding could be used as in non-clanned pvp.
that's a nice idea,actually, but I think it needs a bit of polishing. mages use up theier mana, while archers/melee can fight indefinitely, that's why a new stat can be introduced, called - surprise, surprise! - STAmina ))
it can be made not as a new stat you have to increase, but as a derivative from STR(training raises etc.) and DEX(lowers usage per hit). and when STA is depleted, speedy weapons act as normal ones.

OR STA could be added as a full stat in parallel with DEX requirement for mages. this way all classes would need to balance 4 stats depending on their aim.

and based on STA, new class abilities can be added, which damage enemy's or drain own, but deliver more damage...

...
oh, the dreamworld i've painted, will you ever come true? ))
a nice idea, but im trying to think of options which can be implenented wuthout a lot of recoding.

at thse high lvls mages dont realy run out of manna anymore. they still have the heal as another advantage. while others dont. so if they have to limit there castibg to 6/sec for a while. others hp cn only go down. well a 1000hp pot would add 0.001% hp lol.

Re: how to ruin game experience for many others.

Posted: Thu Feb 05, 2015 2:57 am
by patrapture
nah jony is a female trust me lmao......!!!!!!!!!

Re: how to ruin game experience for many others.

Posted: Thu Feb 05, 2015 3:13 am
by kollex
rearrow wrote: a nice idea, but im trying to think of options which can be implenented wuthout a lot of recoding.

at thse high lvls mages dont realy run out of manna anymore. they still have the heal as another advantage. while others dont. so if they have to limit there castibg to 6/sec for a while. others hp cn only go down. well a 1000hp pot would add 0.001% hp lol.
well, i don't think it can be done witout changing anything in the engine.

new param can be made as high as mage's mana of the same level and be spent at the same rate.

and about potions - the answer's s in the question - do as a percentage of total health, or level-dependent. calculations are due, of course, for proper balancing.