Re: New quests and no PVP restrictions on clan maps
Posted: Sun Feb 15, 2015 3:13 pm
thx. almost made it to black 

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There will be 2 more quests for low levels and then we will focus on quests for high level playersrearrow wrote:quests were all for lvls who already have many quests. dont think they ad much to the game.
some are plainly boring like fishing for 30 fish. you even have to buy a pet. why ot just give free xp or gold.
the commander one was interesting. but why not adapt it to blitzbee island and make it something for lvls who dont have quests span 6 mushies there instead of blackknights at100g city.
in short. there many quests for real low lvls , some for lvs up to say 80. but nothing from 80-150 or 200+.
there quests are needed to keep these lvls intetested if they dont like pvp. many of the suggested quests can easily be adapted to higher lvls by changing monsters and locations (dont want mushies spawning at 100g city.)
I was hoping for a lvl 150 quest which rewarded with the lv150 bow we archers want.
quests are a much nicer way to introduce new high lvl items, instead of just puting them in shops.
if its in a shop everyone can buy it and rebuy it especially if clanshelp. if its a quest its still available to all, but only once. much more chalkeging and satisfying.
make high lvl items available through drops and quests. not through shops.
amulets and swamp bows are the most wanted sought after items because of this (excluding party only items).
making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
Very liked 2 new quest(not released, but translated).Gandalf wrote:Thx for the input, rearrow. I add some boss spawns for the higher lvls for now
We had a gap for lvl60-100 too and this had to be fixed first. Next is 100-200... there we need around 20 quests to make levelling quicker!
PERFECT!!!rearrow wrote:quests were all for lvls who already have many quests. dont think they ad much to the game.
some are plainly boring like fishing for 30 fish. you even have to buy a pet. why ot just give free xp or gold.
the commander one was interesting. but why not adapt it to blitzbee island and make it something for lvls who dont have quests span 6 mushies there instead of blackknights at100g city.
in short. there many quests for real low lvls , some for lvs up to say 80. but nothing from 80-150 or 200+.
there quests are needed to keep these lvls intetested if they dont like pvp. many of the suggested quests can easily be adapted to higher lvls by changing monsters and locations (dont want mushies spawning at 100g city.)
I was hoping for a lvl 150 quest which rewarded with the lv150 bow we archers want.
quests are a much nicer way to introduce new high lvl items, instead of just puting them in shops.
if its in a shop everyone can buy it and rebuy it especially if clanshelp. if its a quest its still available to all, but only once. much more chalkeging and satisfying.
make high lvl items available through drops and quests. not through shops.
amulets and swamp bows are the most wanted sought after items because of this (excluding party only items).
making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
Before the update, level 100 hats were mostly in possession of high level mages or "wicked mages" who would kill to get the drop but now after the update, I perceive a fair play, a balance, with regards to items, Now every mage, be high or low level, poor or rich can at least afford a hat!rearrow wrote:making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.