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Re: Walking speed change

Posted: Sun Mar 08, 2015 10:06 pm
by RyoHazuki
Good job sir.

Re: Walking speed change

Posted: Thu Mar 12, 2015 10:08 pm
by Unit123
Good job! Idk if I have an outdated version but u need to edit the stats on the register menu

Re: Walking speed change

Posted: Fri Mar 13, 2015 4:13 am
by stempy59
I posted in bug but Dwarf warps to bottom left of map with Skill on and speed pot. Rather useful to escape a bad PvP tho...WARP SPEED DWARF! If we remove speed pots or Speed skill I think they must be immediately replaced by a comparable skill for those at the skill lvl. Thanks and great work!

Re: Walking speed change

Posted: Fri Mar 13, 2015 9:28 am
by sara
Lol I wrote in post before to remove skill of dwarf and speed potion , now archer is useless bec. All melee now same speed and can catch ranged attacks if u froze them , they have knives so u waste alot of anti freeze potion , I hate anti freeze potion , let's say archer vs swordman away from freeze bec. Sword man win in freeze , it makes him use skill and freeze and archer only use 1 skill freeze or fire , so make throwing arrows like knives axes and fish , so we can use another spell , so sword man if freeze u and u made fire so did he , u found u decreased by 40% and sword lost 30% so fire nerfed and not fair now , archer now has 2 skills useless , so archer is worst character after +2 speed , so I guess it's time to work on archers make it powerful, bec. Any character kill him easy except dwarf , but dwarf can run lol

Re: Walking speed change

Posted: Sat Mar 14, 2015 8:04 am
by King Artur the first
Yes great you do something about the unbalance in the game, but what about mage overpower?

Re: Walking speed change

Posted: Sat Mar 14, 2015 9:01 am
by Asmodeous
Archers still arent bad. You forget. They have range. Move one square and the melee cant touch you. Carry a buttload of anti freeze. Because anyone can use them. And guess what. Its one anti freeze for one axe.

You can dance around then. Fire
Move shooylt. Fire move shoot. Throwing in as many anti freezes as you need. They need to have anti freezes aswell to counter your freeze arrow. And speed pots if they want to run fast. And hp pots if they want to survive.

Yeah bro. Archers suck more than melee. Honest... lolol. Its good that a melee can finally kill someone withouy being completely walked all over. This is what balancing is. Making this fairer. Granted its happening slowly.

The next thing would be is to pull archers and melee into line with mages so its a more even playing field. Along with tweaks for melee like auto follow.

Re: Walking speed change

Posted: Sat Mar 14, 2015 5:31 pm
by Tnickel
Yea I believe this was a much needed change it put's more of tactic pvp between archers and meele fighters. However mages are not on same field but nerfing them is not anwser in fixing this. I believe by increasing the power of other class to the level of the mage.

Re: Walking speed change

Posted: Sat Mar 14, 2015 5:36 pm
by Asmodeous
Tnickel wrote:Yea I believe this was a much needed change it put's more of tactic pvp between archers and meele fighters. However mages are not on same field but nerfing them is not anwser in fixing this. I believe by increasing the power of other class to the level of the mage.
This. Finally. Someone else who believes nerfing wont solve it and that boosting will.

Well said by the way.

Re: Walking speed change

Posted: Sat Mar 14, 2015 6:19 pm
by blitzcraig
we're getting a little off topic, but I still feel changing the mage formulae while adding in effects of gear (helping low levels, nerfing ultra high levels) while boosting other classes is still the answer, because it would also help bring teamwork into play better ;)

Re: Walking speed change

Posted: Sat Mar 14, 2015 7:54 pm
by Asmodeous
Is there a way that you could grab a group of us. Or individuals at times to test the formulas? For pvp. Pve. Pvb etc?