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Re: Guards and mages

Posted: Tue Apr 14, 2015 10:38 pm
by Asmodeous
Im going to say, its outright stupid. So guards are meant to punish outlaws. Apparently outlaw is a punishment given to pvp.

For a game that offers heavy pvp in clans thats fine. The game also offers heavy pvp for unclanned too. can only attack 3 lvls lower than you. Can attack anyone higher than you. This creates gank squads.

Now thats kinda been fixed with the whole "last 15" rule. People focus so much on punishing outlaws because "they are bad people". Apparently.

You might aswell strip pvp from all maps except clan map for everyone who isnt in a clan. since clan maps a free for all, and leave pvp on in the rest of the maps for those who are clanned.

Its gets to a point when punishing outlaws hits the "stupid" point. By that i mean focusing so much on making one tiny aspect of the game the majority of ones focus when the time could be better spent elsewhere.

The systems fine with whats done to outlaws. Theres guards at cities you cant attack with magic. Everyone seems to have to "normally attack them" which is annoying. But hey your an outlaw.

Seeing people saying "raise shop prices" or "increase drop rates" or whatever else has been suggested. Who honestly cares? Is it really that big of a deal? odds are some higher lvl. Or a small group of people will come along and kill them, since pvp restriction is removed from them.

Not saying this threads overkill. But continually seeing "punish outlaws" over and over... Really? Better things to put time into.

A bit of sarcasm here. How about this. Drop rate 100% for outlaw. Attacked by anyone, increase prices at shops by 100%. Reduce sell % of items by outlaw to 0%. Make guards always crit outlaws. Increase 100g and 200g city prices to 1m and 2m.

Punishment enough? Lol cmon.

Re: Guards and mages

Posted: Tue Apr 21, 2015 7:46 pm
by CP PRICE
Asmodeous wrote:Im going to say, its outright stupid. So guards are meant to punish outlaws. Apparently outlaw is a punishment given to pvp.

For a game that offers heavy pvp in clans thats fine. The game also offers heavy pvp for unclanned too. can only attack 3 lvls lower than you. Can attack anyone higher than you. This creates gank squads.

Now thats kinda been fixed with the whole "last 15" rule. People focus so much on punishing outlaws because "they are bad people". Apparently.

You might aswell strip pvp from all maps except clan map for everyone who isnt in a clan. since clan maps a free for all, and leave pvp on in the rest of the maps for those who are clanned.

Its gets to a point when punishing outlaws hits the "stupid" point. By that i mean focusing so much on making one tiny aspect of the game the majority of ones focus when the time could be better spent elsewhere.

The systems fine with whats done to outlaws. Theres guards at cities you cant attack with magic. Everyone seems to have to "normally attack them" which is annoying. But hey your an outlaw.

Seeing people saying "raise shop prices" or "increase drop rates" or whatever else has been suggested. Who honestly cares? Is it really that big of a deal? odds are some higher lvl. Or a small group of people will come along and kill them, since pvp restriction is removed from them.

Not saying this threads overkill. But continually seeing "punish outlaws" over and over... Really? Better things to put time into.

A bit of sarcasm here. How about this. Drop rate 100% for outlaw. Attacked by anyone, increase prices at shops by 100%. Reduce sell % of items by outlaw to 0%. Make guards always crit outlaws. Increase 100g and 200g city prices to 1m and 2m.

Punishment enough? Lol cmon.
IKR! Every body seem to hat outlaws but actually outlaw make the game fun this game is about fight that's why we use weapons and why there is the stupid attack bottom
It's not a game of friendshipand love and sex
I mean seriously wth is this!!!

Re: Guards and mages

Posted: Tue Apr 21, 2015 8:52 pm
by Gandalf
we check that with green flow/guards. idk the level of the attacking mage? if his spell dmg is lower than the guards dex, there could be no effect. i think, guards have that advantage.

Re: Guards and mages

Posted: Wed Apr 22, 2015 3:21 am
by Asmodeous
No its not the damage. Its the fact you cant actually greenflow them. at all. not even an animation. Dont know if its been fixed

Re: Guards and mages

Posted: Wed Apr 22, 2015 10:11 am
by Eclipse
Gandalf wrote:we check that with green flow/guards. idk the level of the attacking mage? if his spell dmg is lower than the guards dex, there could be no effect. i think, guards have that advantage.
I saw a level 440 mage was not able to spell guard. What you say about slow spell? slow spell not hindered by dex so the mage not able to slow spell guard. he said spell buttons not work on guard.. it is a bug or combatant wants to make guard spell proof

Re: Guards and mages

Posted: Wed Apr 22, 2015 2:06 pm
by Gandalf
Asmodeous wrote:No its not the damage. Its the fact you cant actually greenflow them. at all. not even an animation. Dont know if its been fixed
thx for clarifying this! i check ;)

Re: Guards and mages

Posted: Thu Apr 23, 2015 1:43 am
by Asmodeous
No worries. when its fixed ill outlaw an alt and check

Re: Guards and mages

Posted: Fri Apr 24, 2015 10:53 pm
by Eclipse
Asmodeous wrote:No worries. when its fixed ill outlaw an alt and check
I am 1100 plus mage. thanks to bug in memory i became outlaw. my mana more than 2.4k and i cant green flow and slow flow guard. so is it bug or it is meant to be like this???

Re: Guards and mages

Posted: Sat Apr 25, 2015 9:41 am
by Gandalf
bug ;)

Re: Guards and mages

Posted: Wed May 27, 2015 10:34 pm
by Myers304
My 213 archer kills them with no problems at all but my 416 mage can only attack with wand?