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Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Posted: Fri Apr 24, 2015 1:51 pm
by blitzcraig
changing to zero arm won't affect anything except allowing non mages to attack it.. mages and siege weapons already bypass armor anyway

Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Posted: Fri Apr 24, 2015 2:10 pm
by Trusted
Ok, so what 0arm and 0str or only 0arm ?

Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Posted: Fri Apr 24, 2015 2:14 pm
by Acnologia
LoL never 0str xD

Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Posted: Fri Apr 24, 2015 2:42 pm
by blitzcraig
right, 0 arm & 0 dex ... str stay the same imo

Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Posted: Fri Apr 24, 2015 2:59 pm
by Acnologia
blitzcraig wrote:right, 0 arm & 0 dex ... str stay the same imo
str have to keeped LoL

Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Posted: Fri Apr 24, 2015 7:09 pm
by Asmodeous
Str needs to stay the same. If that starts being played with... A lot of issues coulf happen. Tower str is fine. The HP wouldnt even be a problem if there wasnt limited ways to attack a building.

But your right. 0 arm on buildings would be fair.

Re: Mages / swordsmans / archers / ogres / dwarfs VS buildin

Posted: Fri Apr 24, 2015 7:21 pm
by Acnologia
Asmodeous wrote:Str needs to stay the same. If that starts being played with... A lot of issues coulf happen. Tower str is fine. The HP wouldnt even be a problem if there wasnt limited ways to attack a building.

But your right. 0 arm on buildings would be fair.
ah thx for suport bro !