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Re: new Character
Posted: Thu May 28, 2015 5:03 pm
by re4ction
kollex wrote:also, it would be the only 'super - skill', which means it would ignore level difference. kind of unfair, don't you think? all other massive 'percentage' skills deal with current HP level, not total.
Lvl 30 sword skill ????????
Ignores armor and dex
Even if opponrnt has 999999999 dex u hit
Thats what I call a super skill
Re: new Character
Posted: Thu May 28, 2015 5:09 pm
by Insider
But if u r lvl 30 and opponent lvl 1000 you cant kill him with this skill, unlike ur idea

Re: new Character
Posted: Sat May 30, 2015 10:37 am
by re4ction
Might be true
But doesnt matter anyway
Neither skills nor charackter gets implemented
Re: new Character
Posted: Tue Aug 11, 2015 10:51 am
by re4ction
Ok I think I waited long enough
There are still the same 5 characters since I started the gane ( and thats a long time ago )
So why ignore this
Pls just implement new characters or at least make lvl 140 skills
Its just that it gets pretty boring when there are the same characters and skills
Re: new Character
Posted: Wed Aug 12, 2015 10:16 am
by _NICKPAN_
Because im a greek and i give my idea (i like your idea too but you made it strong) :
Spartan
Weapon: spear (some spears range 2 or maybe 3)
Shield: not always (maybe spear is 2 handed)
Looks like old spartan:p
Starting stat:
Str 2
Arm 1
Dex 1
Mana 0
Hp 105 (i tried make stats fair. Just my idea)
-
Skill 1. Lvl 45 : rage : while active do + 10% extra dmg and get small hp regeneration ( + 10% of your normal hp regeneration)
Skill 2. Lv 75: spear throw : throw a spear (max range 10) to target PLAYER and it do your atk dmg and stuns him.
Skill 3. Lv 150: Spartan call : call mobs spartans ( 3 spartans) who have ( pls you choose stats. Also make a spartan monster if you want) and they helping at battle for 30 sec ( against monster player or building. They do only normal. Atk.
My idea

change whatever you want
