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Re: Item Levels, Values and Availability

Posted: Sun Jun 14, 2015 2:57 pm
by Trusted
timecosum wrote:IMO some of these are out of whack. 2 examples are:

Spectre Wand - statistically you need to kill 1000 mushys and 1000 spectres to obtain the materials you need to craft for a 125 lvl wand OR you can spend $1.50 US and get a lvl 150 wand, worse case pay someone 20-30 mil in gold to obtain and then use this same wand, spend a couple mil in gold and you got a 175 lvl wand.
So its 60 or more hours grinding to make a lvl 125 wand or 1 minute to make an in-app purchase for a lvl 150.

Swamp Bow - statistically you need to kill 500 ghost archers or 1000 huntresses to obtain (I think). In my time playing (a little over a year) I have never received a swamp bow drop and I have spent 15 hours or more grinding on ghost archers. On the other hand, I have killed 20 or so boss dragons and have gotten 3 diamond bow drops.

These are just a couple of examples I know of based on the characters I play, and I guess my point/question is, shouldn't the higher level items be more difficult to obtain????
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Re: Item Levels, Values and Availability

Posted: Sun Jun 14, 2015 7:08 pm
by blitzcraig
mushy bones and spectre dust drop rates are increasing greatly - thx for the input ;)

Re: Item Levels, Values and Availability

Posted: Tue Jun 16, 2015 8:08 pm
by timecosum
blitzcraig wrote:mushy bones and spectre dust drop rates are increasing greatly - thx for the input
Any idea when this might take effect, I may just postpone my next mushy trip? ;)