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Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 5:47 pm
by Pro Player
The repairing building would make sence if you did have to be closer and use materials, more realistic if you think about it, if something starts getting broken down you need actual stuff to fix, awesome idea, the level by level reduction sounds interesting, would like to hear more about this idea sounds like a cool one. To put them together would make towers more funner to take care of and more challenging to take down, everyone likes challenges, would like to hear more of what ideas you guys have and more on level deduction

Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 5:50 pm
by Jive
Good start...

Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 5:55 pm
by receveo
About lvl to lvl destruction... So say someone does 10m damage to sed building by runing in runing out switching clans what have you this mean sed clan building loses a lvl or two right?
So eventually the building wont do enough damage to hurt these players attacking, so your lvl 100 how is it possible to keep sed building alive right? Idk seems crazy takes a day or two to lvl building to where it can be deffended but twenty minutes any decent mage can knock 10 lvls off, but to rebuild these ten lvls would take 40planks 160stone think numbers off in this idea.

Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 5:55 pm
by dinoponte2
I liked ur post isoril , all truth
Other issue is how buying lvls can go (and how can end bad)
I guess sieges should be banned, because kill a tower with sieges is gey action in my eyes lol, maye bann sieges and make other pet , that other monsters cant attack it

Last resolucion to make game better would be alliances , trust me autoattack like is now isnt effective, with allieances and autoattack(forever auto) would be crazy and awsome lol :D

War is good for pvp lovers ,(also some pvp in friends isnt bad)
I guess is how easy u become big lvl and u can destroy towers(towers that took lot time to u make it)

Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 6:04 pm
by receveo
Building destruction... Takes forever to kill a building 4hour plus some times for some one to be able to touch one button to heal said building whats the point in trying to clan vs clan wait till every one sleep sneak in switch clan name(due to new auto fire screwd up) start killing hope no one hops on for four hours and clicks one button? No work done just click button spend little clan gold. What about these missiles great idea right?? Till u have someone get in ur clan and throw everything out then what all the buildings attack at 50% ok makes since or just go all armour till all building missiles gone then good to go switch stats.

Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 6:12 pm
by receveo
How many people have successfully destroyed a building with seiges ? Minor annoyance to be perfectly honest, if theres a dead clan no ones in to deffend what is point in this building? What makes seiges op? 2k damage every 7seconds the fact they die in one fire hit from archer? And ues mages can kill seiges u have to use staff blast on them.

Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 6:25 pm
by receveo
So ive brought this up in another thread but here i put it out agian, pvp is fun but for low lvls in clans or ppl out side of clans high enough to be attacked by group of 'red jumpers' and even higher lvls grinding switching stats for pvm to grind make money what ever, theres a few grinding maps that low lvls grind some that high lvls grind at, that should be pvp protected or something along this line i see alot of grunts about low lvls not being able to gain because of dieing what not, what can lvl 100 in clan do agianst some one 500 in clan nothing just pointless.or how does 300 defend from 299 at red how is this fair? i dont want every thing pvp protected transition maps and so one should be pvp on, but like spawn parties where pvp gets turned off*hint whats the issue with doing same at grinding areas????

Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 6:36 pm
by receveo
Currency in ft is like stones.any one remember running robes :D

Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 10:14 pm
by Eclipse
Asmodeous wrote:Auto fire is easily gotten around. Dump your current clan. Make a new one. Log out log in. Suddenly autofire fails to recognise you. Alliance system that was being thought of consisted of allies and nuetrals not being fired on and enemies and outlaws being shit down.

Nuetrals could then build. If the alliance system pops up perhaps a change. Unclanned, enemies and nuetrals fired upon. Allies not fired upon. Since when you start a clan your probably going to be set to nuetral until the dukes say otherwise.
The dumping of clan is one of the biggest problems of clan warfare. I wonder if fixing this issue is on the list. Partly due to this dumping, the current auto-fire system does not satisfy the ardent players.

I have seen in may role playing games that clans are offered with options of alliance with other clans. It works as;

1. Neutral clans are not attacked.

2. Enemies are KOS

3. Ally clans are protected. e.g, if a certain, neutral clan (b) tries to kill ally clan (c) of clan (A), then clan (A) auto attack neutral clan (b) as soon as it is in range, thereby protecting ally clan (c). Fair call!

4. Unclanned are fired upon so no one can even enter into the camp with unfriendly motives.
Asmodeous wrote:I never thought sieges were OP, just

That you needed a buttload of them. Thats interesting. Your right on the repair things too. Limiting the range on repairs and how repairs are done would be great. Making it require some materials possibly.
Suppose that sieges are not a real problem. Still towers are not protected against their long range. Let them be strong, but their range be checked by some other device. Would appreciate if there were some anti- siege weapons, only attacking siege engines. They could be mounted on towers, or place alongside them on firm ground.

Re: Attention, The Future of FT

Posted: Mon Jun 22, 2015 10:31 pm
by blitzcraig
as info, fixing the "clan hopping" type issues are written up as something we're hoping compbatant will look at ;)