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Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 5:05 am
by blitzcraig
I moved two buildings yesterday because they were in invalid positions... I moved them both to the nearest available valid position. (one could have gone half block left or half block right, I let them decide) I have never refused to do this for any clan, so please stop crying
if you have questions, feel free to ask... if you are continuing to role play the victim, then please feel free to continue that as well

Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 6:01 am
by Gesus
blitzcraig wrote:I moved two buildings yesterday because they were in invalid positions... I have never refused to do this for any clan, so please stop crying
if you have questions, feel free to ask... if you are continuing to role play the victim, then please continue that as well

I HAVEN'T ROLE. PLAYED THE VICTIM AT ALL. I HAVE NOT "CRYED" ABOUT ANY OF MY BUILDINGS OR WALLS. BUT FUNNY ALL MY POST GET IGNORED OR DELETED.
IM SORRY YOU GUYS OVER LOOK ME (AS YOU DO MANY THINGS) BECAUSE OF THE WAY I TALK ABOUT THE REAL PROBLEMS.
AND WELL DONE BLITZ SAY WE CRY. THATS THE BEST WAY TO GET US TO WANT TO PLAY AND SUPPORT THIS GAME MORE. KNOWING THE PEOPLE WHO ARE SUPPOSED TO TREAT ALL THE SAME. HAVE NO PROBLEM TELLING US TO "STOP CRYING"
OHH SCREEN SHOT
Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 6:20 am
by Jive
none playin victim... just a feeling of being let down... we worked daily on our compound... faught many hours to keep... destroyed countless walls placed by no member clans (over 100 easy).... 0xp... time wasted...
but 2 can play that...
make me a mod... im on daily... ill help my side u help yours and we see who is cryin...
you have bigger issues to deal with...
maybe we all go low lvl and pvp up new players til they see how bad its got and learn to not waste there time like it feels we all have...
all ive ever done is to secure a safe chill spot for family...
created alliances between enemys... FT was in chaos back in december... peace came out of many long nites of negotiations... then mods gave link a base... ofc it was destroyed... congrats to AD... was a well faught war...
I think everyone forgets how DR protected rash from attks or they have 0 builds...
from what im hear people just feel cheated cuz they all spent time on a base and rash was gifted theres...
but if you guys feel its fair who are we to argue right?... tbh its not on us... but most feel game has lost its integrity... why spend 2k$ when a game can change on a dime...
I think the smartest guy was Mike... took his loss got some $ back from selling to Tapok and found Rune Scape... he says he doesnt regret it 1 bit...
maybe its time...
Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 6:39 am
by blitzcraig
I will admit that whining would be a better word than crying, I apologize for my inaccuracy there.
As far as me asking for players to stop "whining" about this issue, I stand behind that statement - - There were, what, around a dozen posts complaining about the same issue all at the same time? then the one I responded to explaining what happened is this one, where my explanation is completely ignored... look at it how you want, but that is whining.
as for the "needed changes" and such, I'm a little confused that several threads are saying GMs don't know the game or care about the important issues, and saying that GMs are trying to "hide the issues" yet nobody... literally nobody on the planet earth has written more about class balance issues than I have on FT forum. furthermore, I would venture to guess the same is true of several other issues. (clan alliances, pvp engagement, abuse issues etc...ask important issues, right?)
so here's my advice (take it or leave it)
1> raise the important issues (I know - you have, I have, he has, she has etc.... many have been fixed, many dealt with, many more to go)
2> when a GM does something that seems unfair, ask us about it (publicly if you must) rather than these continued attacks and accusations while you only know a small portion of the story... perhaps you know something we didn't and can help us find a more fair alternative than our initial action, or perhaps we knew something you didn't and you will come to understand our decision
ayzuse - (this is the only part directed solely for you) as for your Facebook post, I'll simply repeat this : that language had never been accepted in game or on forum. in game = mute, on forum = edit or delete + warning or short ban.
oh, and the "role play the victim" comment was sincere... not meant as an insult or accusation at all... many players do this (and happily post that they consider the forum an extension of the game where they continue their chosen role)
Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 6:44 am
by Jive
Got toilet paper?
Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 7:03 am
by Gesus
blitzcraig wrote:I will admit that whining would be a better word than crying, I apologize for my inaccuracy there.
As far as me asking for players to stop "whining" about this issue, I stand behind that statement - - There were, what, around a dozen posts complaining about the same issue all at the same time? then the one I responded to explaining what happened is this one, where my explanation is completely ignored... look at it how you want, but that is whining.
as for the "needed changes" and such, I'm a little confused that several threads are saying GMs don't know the game or care about the important issues, and saying that GMs are trying to "hide the issues" yet nobody... literally nobody on the planet earth has written more about class balance issues than I have on FT forum. furthermore, I would venture to guess the same is true of several other issues. (clan alliances, pvp engagement, abuse issues etc...ask important issues, right?)
so here's my advice (take it or leave it)
1> raise the important issues (I know - you have, I have, he has, she has etc.... many have been fixed, many dealt with, many more to go)
2> when a GM does something that seems unfair, ask us about it (publicly if you must) rather than these continued attacks and accusations while you only know a small portion of the story... perhaps you know something we didn't and can help us find a more fair alternative than our initial action, or perhaps we knew something you didn't and you will come to understand our decision
ayzuse - (this is the only part directed solely for you) as for your Facebook post, I'll simply repeat this : that language had never been accepted in game or on forum. in game = mute, on forum = edit or delete + warning or short ban.
oh, and the "role play the victim" comment was sincere... not meant as an insult or accusation at all... many players do this (and happily post that they consider the forum an extension of the game where they continue their chosen role)
THE REAL ISSUES WITH THE GAME WERE NEVER CLAN ISSUES.
ITS THE SAME ISSUES AS IT WAS 2 YEARS AGO.
CLASS BALANCING BUT WHAT WE GOT WAS AUTO FIRE ON OUR ALLYS, MODS/ADMINS HELPING CLANS SEAL OFF THERE BASE. ( WHEN MODS SUPPOSED TO NOT BE INVOLVED IN CLAN BUSINESS)
OH AND COOL WE GOT LITTLE GUYS RUNNING AROUND WITH WOOD THAT SLOW GAME DOWN EVEN MORE.
AND DONT YOU THINK THAT IF 1 OR 2 PEOPLE WERE SAYING BAD THINGS ABOUT PAST FEW UPDATES IT WOULD BE WHINNING/CRYING
BUT WHEN YOU HAVE A SUCH A HUGH % OF THE GAME POPULATION SAYING THE PAST FEW UPDATES HAVE BEEN BREAKING THE GAME. THAT MAYBR YOU GUYS SHOULD HEAD IN A DIFFERENT DIRECTION AND MAYBE TRY FIXING THE BIGGER PROBLEMS AT HAND. INSTEAD OF ADDING MORE TO THE ALREADY BROKEN GAME. IN HOPES YOU MIGHT SOME HOW MAKE THE GAME A LITTLE BETTER.
AND BLITZ THIS IS SOLELY FOR YOU. IM NOT SORRY I TOOK THIS PUBLIC ON FB. I HAVE CHOOSEN MY ROLE. I WILL BE THE VOICE EVERYONE NEEDS.
MODS/ADMINS HAVE NO CLUE HOW THE GAME IS ACTUALLY RUNS. GANDALF SAID IT HIM SELF HE HASNT REALLY PLAYED IN 2 YEARS. NOW HOW CAN YOU KNOW WHAT TO FIX IN THE GAME IF YOU DONT ACTUALLY PLAY IT.
MAYBE YOU SHOULD ACTUALLY LISTEN TO THE PEOPLE WHO DO PLAY THE GAME EVERY DAY. WE KNOW MORE ABOUT THE IN-GAME WORKINGS THEN ANY MOD/ADMIN.
I'LL SAY IT AGAIN I DONT HAVE A PROBLEM LOOKING LIKE THE PRICK IF IT GETS THE REAL PROBLEMS FIXED.
AT LEAST I FACE THE PROBLEMS HEAD ON UNLIKE MODS/ADMINS WHO COVER UP ANYONE/ANYTHING THAT MAKES THE GAME LOOK BAD IN ANYWAY.
Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 7:10 am
by Gesus
OHH FORGOT SCREEN SHOT EVERYTHING EVEN DELETED POST. ANYONE WANT TO SEE THE "UNRATED" VERSION I AM POSTING ALL ON FACEBOOK THIS IS A PUBLIC MATTER
Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 7:18 am
by Gesus
This was also brought to my attention wont name who.
Another example of a pointless update.... now all players can share their account as much as they want without fear of ever losin it because they can restore there password thew email. Mike Eclipse Jony will all share there PW with clan members and stay on game 24/7
DID I EVERY TELL YOU MODS/ADMINS HOW GOOD OF A JOB YOUR DOING. OF MESSING THIS GAME UP.
WELL THANKS HEAPS
Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 7:52 am
by Asmodeous
Rash built the way they did knowing they didnt have seals. You could walk in and out of that area. Gor a very very long time. All through the majority of that base.
Whoevers said that this clan got screwed with this update with seals and what not. You've been duped. That makes me shake my head. But hey whatever.
Re: Mods are now allowed to help a clan
Posted: Sat Jul 25, 2015 8:18 am
by rearrow
blitzcraig wrote:I moved two buildings yesterday because they were in invalid positions... I moved them both to the nearest available valid position. (one could have gone half block left or half block right, I let them decide) I have never refused to do this for any clan, so please stop crying
if you have questions, feel free to ask... if you are continuing to role play the victim, then please feel free to continue that as well

this is no role play here.
im trulee mad.
they key here is 'i let them decide'. they chose the option which gave them a better position than before. gm rovided them with a better position. like they did with the building limit thing, like they did with the walls. these options should not have been offered at all.
. before we could kill their miners. now we cannot. thats a tactical advantage.
there were other options like moving the towers backwards, moving the rock.
hell the wall there has been given free to them too.
i still am awaiting a propwr explanation why they got a free wall around their city. the given reason 'to stop otgers from buikding inside is not satisfactory. that can be done by placing more internal walls or even rocks.
i am very mad and im sorry for u having to fix up the mess caused by sloppy implementation of an bugridden update. you are too friendly and some take advantage of that.
please also see my posts on the september update and the one in the PETITION topic on procedures and the role of gm and creator.
its not us players who are causing the problems. its creator and gm. but you seems to be the one who gets to clean up the mess.