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Re: clan allies

Posted: Thu Jul 30, 2015 9:00 am
by Asmodeous
Insiders. Why shouldnt buildings attack nuetrals? Whats to stop people from making a botch clan every 48hrs or so and attacking. One of the problems is people just rocking on up ibto your base with a sleeping bag ready to camp it out.

You would have a long long list of enemies if all it did was fire on enemies, including dump-clan names. Itd be easier for everyone if it just didnt fire on nuetrals.

-On not being able to attack allies characters, as ins said people do like to test. So i dont know, maybe you have to target the person twice? Or an ingame message when your about to target them "You are about to target an ally, do you wish to continue?" Msg box appears?

Re: clan allies

Posted: Thu Jul 30, 2015 10:51 am
by _NICKPAN_
Asmodeous wrote:Insiders. Why shouldnt buildings attack nuetrals? Whats to stop people from making a botch clan every 48hrs or so and attacking. One of the problems is people just rocking on up ibto your base with a sleeping bag ready to camp it out.

You would have a long long list of enemies if all it did was fire on enemies, including dump-clan names. Itd be easier for everyone if it just didnt fire on nuetrals.

-On not being able to attack allies characters, as ins said people do like to test. So i dont know, maybe you have to target the person twice? Or an ingame message when your about to target them "You are about to target an ally, do you wish to continue?" Msg box appears?
well here an idea:

-for neutral or enemies clans: never let them build in their buildings range. for example:
GM have a base with towers and a neutral clan GM2 go build behind GM towers. If they build in GM towers range. GM towers will auto attack GM2 members (maybe destroy the building too or dont let them build there idk). same with enemies.

-option at clans that saw allies and enemies. (or maybe command like /allies /enemies)

-if a neutral clan GM2 attack GM1 member so GM1 towers will auto-attack GM2 members until server restart (24 hrs)

-no kill a player if he target a clan member and he is in clan member's buildings range . cause he may mistake target him. kill him only if he attack too.

-allience clans be able to build other allies clans building. (maybe only marshals lords duke.)

-other ideas y guys gave i agree some of them.

-gates pass for allies. agreed.

il think for more ideas.
:)




-N (bug finder:).

Re: clan allies

Posted: Thu Jul 30, 2015 11:23 am
by Insider
Asmodeous wrote:Insiders. Why shouldnt buildings attack nuetrals? Whats to stop people from making a botch clan every 48hrs or so and attacking. One of the problems is people just rocking on up ibto your base with a sleeping bag ready to camp it out.

You would have a long long list of enemies if all it did was fire on enemies, including dump-clan names. Itd be easier for everyone if it just didnt fire on nuetrals.

-On not being able to attack allies characters, as ins said people do like to test. So i dont know, maybe you have to target the person twice? Or an ingame message when your about to target them "You are about to target an ally, do you wish to continue?" Msg box appears?
Nice idea about PvP with allies.

And camping - watch you base, close it or attack those campers. But do you remember how hard was walking on clan map when it had 'attack anyone' system.

Re: clan allies

Posted: Thu Jul 30, 2015 12:10 pm
by dinoponte2
One think towers will be auto for no allies(that would be great by way ) or towers would be auto for enemies (still good)

I guess u should add another icon at clan guild, allies ennemies or just peace,

Allies and peace clan we cant attack or target , enemies or none of below we can attack

Also should appear there if someone send u an invite to u acept or decline and who , well only duke for sure

Last thing players ball at map should change if is enemie gets red , if peace (idk colour), if allies blue

Hope helped a bit :)

Re: clan allies

Posted: Thu Jul 30, 2015 12:13 pm
by dinoponte2
Lol i dont need test allies when u got too many enemies is no needed, so i agree with blitz allies we shouldnt be able to attack towers and members

Re: clan allies

Posted: Thu Jul 30, 2015 3:55 pm
by Asmodeous
Insiders. Thats the entire idea of having the allies system. Just because their nuetral doesnt mean you want them on your doorstep. You want your allies close to your doorstep. Anyone could make a clan. Powerbuild the living hell out of a building overnight and the next day become enemies.

If you dont have it set to fire on unclanned or nuetrals this will happen. Seals are irrelevant to this. Heres a list of what i could do if it didnt fire on nuetrals.

-build on their doorstep. If i get made an enemy, thats fine. Ill just make another clan and do it again.

-if a seal is breached or there isnt one and its guarded by towers. Declan. No im unclanned. Sweet i can wander on through. Log out for the 48hrs, play an alt. Then get my mate to reclan me while im out of range and build inside.

-I could ferry resources to and from mates who are now inside doing this and building. Or use rocks and trade them a bunch of rocks and wood to keep up their building efforts.

If they have the right intentions theyl ask to be allies, instead of saying nothing. Acting like a butt and building randomly with the intention to screw up/lock you out of your base.

Re: clan allies

Posted: Thu Jul 30, 2015 5:00 pm
by Insider
@Isoril
I disagree with that. If you have closed base noone can enter without being fired. If your base isnt defended with walls - its OK that anyone can enter.

It was always hard to move on clan maps before autumn update without auto attack. Now its fine IMO. But imagine. For example you are from AD, and dont want MEGA to be attacked by ur towers. Not allies, but not enemies - neitral, peace. But if you add them as allies they will walk in your base, build it, repair, message and see your members on map - too much for just 'peaced' clan.

Thats why im for neitral as "peaced", not "not enemy yet". Just my opinion.

Re: clan allies

Posted: Fri Jul 31, 2015 1:25 am
by rearrow
Insider wrote:@Isoril
I disagree with that. If you have closed base noone can enter without being fired. If your base isnt defended with walls - its OK that anyone can enter

DISAGREE. any 2 high lvl mages working together can kill any lvl Wall . high lvl mages can do it alone.

(lv1000+ towers amd 700 castles habe been killed too)

without autofire you cannot prevent it unless you keep 1500+ lvl s defnders there 24/7. other lvlsare just killed.

so u just promote sharing high lvl accounts within clan so someone can pritect when a player needs to sleep.

rickdog hs repeatedly broken through dr walls and logged inside only to relog in again when noone was therr. ( if there is someone just logged again). when defenders are sleepibn/working he wreaked his havoc. its a common practice at warfare nowadays.

if he would build, unclanned could give him rocks and lanks over the walls even if they were rebuild.



It was always hard to move on clan maps before autumn update without auto attack. Now its fine IMO. But imagine. For example you are from AD, and dont want MEGA to be attacked by ur towers. Not allies, but not enemies - neitral, peace. But if you add them as allies they will walk in your base, build it, repair, message and see your members on map - too much for just 'peaced' clan.

Thats why im for neitral as "peaced", not "not enemy yet". Just my opinion

as i suggested before, just give duke the option to swirh of autofire on selected clans ( /noautofire MEGA).
.

Re: clan allies

Posted: Fri Jul 31, 2015 7:58 am
by rearrow
also.

in the old game unclanned wantedto be on the clan map because that was where most boss spawns were.
now most boss spawns are on non clan maps and unclanned cant most likely not reach clanmap bosses due to walls.

the only reason for unclanned to be on clan maps now is to spy for, or give resources to clans. so they are working for clans at that time and should be autofired upon.
(only at the corner of topmid clanmap they might have another reason. to move from warlockmap to red crocy map,maybe a bridge over the lake here to avoid being autokilled by ADIKtower.)

Re: clan allies

Posted: Fri Jul 31, 2015 8:01 am
by rearrow
dinoponte2 wrote:Lol i dont need test allies when u got too many enemies is no needed, so i agree with blitz allies we shouldnt be able to attack towers and members
no allies only many enemies. must be lonely.

Its not saying abything nice about you if that is tha case.