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Re: clan buildings

Posted: Sun Nov 08, 2015 2:34 pm
by _NICKPAN_
To solve this problem is increase damage of melee and archers on towers or decrease building damage on mellee and archers depend on arm or dex.

Re: clan buildings

Posted: Sun Nov 08, 2015 4:41 pm
by dinoponte2
Lol buildings are indestructubles now, well great job staff u made game more funny lol
I keep trying come play but this game is already dead R. I. P

Re: clan buildings

Posted: Sun Nov 08, 2015 10:41 pm
by Moonraker
Ok here is my idea non-mana players when using balistas against builds get 10x increase in str. so balistas damage goues up by 10x.....

Re: clan buildings

Posted: Sun Nov 08, 2015 11:07 pm
by Asmodeous
That would then make sieges 20k per attack. Afaik their 2k per hit at the moment? Which with two would mean 20k a second from one person. Which would mean a 1k castle will take just under 12hrs for one person with 2 sieges to destroy. You grab another 2 people youd be taking just over 4hrs to do it. Another person and just over 3hrs.

Mages arent even able to hit those kinds of numbers yet a few lvl 100s on alternate devices with sieges can? Thats extreme.

Re: clan buildings

Posted: Mon Nov 09, 2015 2:29 am
by StickyKse
dinoponte2 wrote:Lol buildings are indestructubles now, well great job staff u made game more funny lol
I keep trying come play but this game is already dead R. I. P

Pretty much friend. And look at our buildings at bk, highest in game. No one could ever destroy them currently in game.

Re: clan buildings

Posted: Mon Nov 09, 2015 9:01 am
by dinoponte2
StickyKse wrote:
dinoponte2 wrote:Lol buildings are indestructubles now, well great job staff u made game more funny lol
I keep trying come play but this game is already dead R. I. P

Pretty much friend. And look at our buildings at bk, highest in game. No one could ever destroy them currently in game.
Exacly, i cant even tell this a game anymore i simple dont quit forever because of BK, well i cant tell much more i warned many times updates was making game even worst but seems money be higer value than game in self

Re: clan buildings

Posted: Wed Nov 11, 2015 2:50 am
by Moonraker
dinoponte2 wrote:
StickyKse wrote:
dinoponte2 wrote:Lol buildings are indestructubles now, well great job staff u made game more funny lol
I keep trying come play but this game is already dead R. I. P

Pretty much friend. And look at our buildings at bk, highest in game. No one could ever destroy them currently in game.
Exacly, i cant even tell this a game anymore i simple dont quit forever because of BK, well i cant tell much more i warned many times updates was making game even worst but seems money be higer value than game in self
Thank my construction crew for those super high BK buildings...

Re: clan buildings

Posted: Wed Nov 11, 2015 2:52 am
by Moonraker
Asmodeous wrote:That would then make sieges 20k per attack. Afaik their 2k per hit at the moment? Which with two would mean 20k a second from one person. Which would mean a 1k castle will take just under 12hrs for one person with 2 sieges to destroy. You grab another 2 people youd be taking just over 4hrs to do it. Another person and just over 3hrs.

Mages arent even able to hit those kinds of numbers yet a few lvl 100s on alternate devices with sieges can? Thats extreme.
ok that was a bit extreme .. however my premise is sound..
1.5x for swordsman / dwarfs
2x for archers

AND.....Ogres get to hurl stone missles at clan buildings....

Re: clan buildings

Posted: Wed Nov 11, 2015 6:29 pm
by Asmodeous
Actually for ogres. Something like that would be pretty neat. They throw things at stuff all the time. DAI made good use of that. Maybe if holding stone ammo theyd do the same damage as a siege?

Re: clan buildings

Posted: Thu Nov 12, 2015 1:15 am
by Moonraker
Asmodeous wrote:Actually for ogres. Something like that would be pretty neat. They throw things at stuff all the time. DAI made good use of that. Maybe if holding stone ammo theyd do the same damage as a siege?
YES I think it would be cool too..