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Re: Crafting Skills Improvement

Posted: Tue Oct 13, 2015 11:51 pm
by josh50052
i agree we need a vaster variety of players with different stats, the game is still very vanilla, tho we've had lots of new items and changes for the good. i made a suggestion to have an added skill acid/poison that could use dex as a defence just to mix the players stats up. in short as it stands everyone has the same stats. because its easily the strongest outcome. so maybe if you have -7 dex to enemy you take all critical hits ?

Re: Crafting Skills Improvement

Posted: Sat Oct 24, 2015 1:41 am
by josh50052
i think it could be fairly easy tbh. its not like were adding massive stuff you simply add a calculation that makes fishing lvl equal to plus x dex. and so on. the base would be lvl1 = 1
lvl2 = 2
and so on....
then 1= base + equipment + 1 = max(backpack stat)

2 = base + equipment + 2 = max (what you see in backpack)
etc...

its actually fairly easy to code what becomes hard is when we have to add massive variables to a game.

Re: Crafting Skills Improvement

Posted: Tue Nov 24, 2015 1:44 am
by re4ction
Haha nice idea
I suggested the same thing with the item stats variation on same lvl and got not a single reply as far as I can remember.

Re: Crafting Skills Improvement

Posted: Tue Nov 24, 2015 8:06 am
by maxter
Great idea there, i also suggest str., dex., potions +10%, 15%, 20% of stat. I used to play runescape long time ago, and they had combat potions it was awesome, once you drink 1 it works for time and slowly 1 point at a time goes down.