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Re: **New Monster** "Neon Worms"

Posted: Thu Oct 22, 2015 10:36 am
by Asmodeous
Yeah this idea sounds good

Re: **New Monster** "Neon Worms"

Posted: Tue Nov 17, 2015 1:32 am
by TOKEN
Can't wait dwarftank did a very good job man I appreciate ur MOD work to the fullest also I could never thank the MOD community enough for such a good recruit as u big shout out to the MOD community y'all r Great :-)

Re: **New Monster** "Neon Worms"

Posted: Tue Nov 17, 2015 10:31 pm
by maxter
Great idea, i suggest drops: 200 lvl boots for rng character.
Stats duble of 100 lvl boots, eather split 20str 20 dex or 40dex, or 40str. Armour stat duble of 100 boots. Walking speed same or +1.5 speed

Re: **New Monster** "Neon Worms"

Posted: Fri Nov 20, 2015 6:35 am
by DwarfTank
TOKEN wrote:Can't wait dwarftank did a very good job man I appreciate ur MOD work to the fullest also I could never thank the MOD community enough for such a good recruit as u big shout out to the MOD community y'all r Great :-)
Thanks bro.

Re: **New Monster** "Neon Worms"

Posted: Fri Nov 20, 2015 6:36 am
by DwarfTank
maxter wrote:Great idea, i suggest drops: 200 lvl boots for rng character.
Stats duble of 100 lvl boots, eather split 20str 20 dex or 40dex, or 40str. Armour stat duble of 100 boots. Walking speed same or +1.5 speed
Thanks for your support, also good idea on drops.

Re: **New Monster** "Neon Worms"

Posted: Fri Nov 20, 2015 1:13 pm
by James142
maybe a new idea for an attack like some kind of vile spit with a range of 8, to help prevent mages having it easy with worms