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Re: Clan buildings and sieges big balance update
Posted: Fri Jul 22, 2016 12:29 am
by patrapture
i read same thing crescent but the answer isnt there. i just want to know specifically if the stone missiles for catapult cause more damage.
in hinsight i know what u mean by tougher siege that would be the.higher hp short range siege.
this seems to make having a long range siege only beneficial in terms it can continuously attk while the short range needs to be pulled back to heal.
Re: Clan buildings and sieges big balance update
Posted: Fri Jul 22, 2016 3:18 am
by naomi
compbatant wrote:CHANGES ENABLED!
can u please post in seperated thread what is final changes enabled.
thanks
Re: Clan buildings and sieges big balance update
Posted: Fri Jul 22, 2016 3:53 pm
by Larcos
[*]wtf is this shit update ??? Im lvl 1142 and i need 20 mins to kill a lvl 1 catstle wich is red thats nit normal I also got 2 balistas -_-
Re: Clan buildings and sieges big balance update
Posted: Fri Jul 22, 2016 4:01 pm
by blitzcraig
dude... you're fighting a castle :p
Re: Clan buildings and sieges big balance update
Posted: Fri Jul 22, 2016 5:39 pm
by RyoHazuki
I must admit, this update appears to be better than I anticipated. Sorry for being so bitter.
Re: Clan buildings and sieges big balance update
Posted: Fri Jul 22, 2016 8:25 pm
by LordSeth
Srry guys this game isn't worth stressing anymore. The improvements don't really seem to be improvements. Seems like all the creators main focus is to push people to play more play longer and pay for power. And those players that can't afford to buy levels screw them they can't contribute then they don't deserve to be level 1000 unless they spend 12 hours a day training for more than 2 years. Tell the fool to add alot more exp to each beast we train on so the players that can't afford the price can have the feeling of being strong enough to have a chance in a battle. And quit tweaking on the things that corrupt clans. That's just me talking though, nothing important just a opinion.
Re: Clan buildings and sieges big balance update
Posted: Fri Jul 22, 2016 10:20 pm
by blitzcraig
Please explain how this update is bad for low / average leveled players (because it is designed to make the game more fair for them)
Re: Clan buildings and sieges big balance update
Posted: Fri Jul 22, 2016 11:56 pm
by Crescent Q
patrapture wrote:i read same thing crescent but the answer isnt there. i just want to know specifically if the stone missiles for catapult cause more damage.
in hinsight i know what u mean by tougher siege that would be the.higher hp short range siege.
this seems to make having a long range siege only beneficial in terms it can continuously attk while the short range needs to be pulled back to heal.
Both siege weapons have same damage output
Re: Clan buildings and sieges big balance update
Posted: Tue Jul 26, 2016 9:14 am
by Dragon1984
U had sieges power perfect now u can't kill a damn 100 lvl building... This game is becoming a joke wasted money and my time. Why I don't play much how about making the game more interesting and make lvling easier for non mages. But it's a little to late for this guy I gave you 2 years and 2k plus money. Good luck with this game everyone
Re: Clan buildings and sieges big balance update
Posted: Tue Jul 26, 2016 12:16 pm
by blitzcraig
Dragon, Why do you say that? It doesn't seem to make sense, but maybe I'm missing something... details please