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Re: Upcoming changes

Posted: Wed Jan 27, 2021 5:22 pm
by SK1976
CAN WE TRADE THE BUILDINGS ??? lol


MY ogre needs some MAx-buildings too :) :) :)

Re: Upcoming changes

Posted: Wed Jan 27, 2021 6:13 pm
by JIykuHaToP
На маяке невозможно ничего построить для безопасности локации в целом. Это надо исправить!

Re: Upcoming changes

Posted: Wed Jan 27, 2021 7:02 pm
by Barkley
You can't change comps mind. He spent a tone of time on this so he won't stop it. Instead we need to focus on fixing what he did.
But he needs to raise the time over 2 days to at last 5 or a week. But everyone knows comp won't undo it. Maybe eventually we will like it :|
Also gates are bugged. They pot you insaly high up.

Re: Upcoming changes

Posted: Wed Jan 27, 2021 7:05 pm
by compbatant
Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?

Re: Upcoming changes

Posted: Wed Jan 27, 2021 7:08 pm
by Barkley
compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
No this tree thing would be horrible. I think it should be kept as now, only assistance would come in if it is needed and impossible to block a path..

edit: clans have defend and fought for trees and rocks. We can't now just move em... It won't work...

Edit2: It was suggested to me by fairykingg that I should say there should be only 1 tree per map. I disagree with it personally.

Re: Upcoming changes

Posted: Wed Jan 27, 2021 7:23 pm
by wofi
compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
The trees and bushes are not a problem, when we place a tower it can't go on much more positions

Re: Upcoming changes

Posted: Wed Jan 27, 2021 7:39 pm
by Barkley
The tree change will be horrible. Amagin attacking a map and your trees move all away from your base towards enemy's... Amagin squaring a spot and than having no trees to make planks. This addition would be horrible. Please keep it as it is now. PLEASE dont mske it Evan worse...

Re: Upcoming changes

Posted: Wed Jan 27, 2021 8:00 pm
by gguggu
compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
Thanks to you and well done!

In fact, I believe that all the dukes who want to keep the same state simply won't change anything. Instead, not allowing everyone to close would not make sense.
The same sense goes for access to LORDs, if a Duka doesn't want Lords, they just don't promote them. Why prevent if there are even those who require other additional figures such as the mayor or the captain ...

I repeat: evolving is a fact.

N.b. AAA for the number of trees and stones ... Yes maybe 50 will be fine I think.

Re: Upcoming changes

Posted: Wed Jan 27, 2021 8:06 pm
by Barkley
gguggu wrote: Wed Jan 27, 2021 8:00 pm
compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
Thanks to you and well done!

In fact, I believe that all the dukes who want to keep the same state simply won't change anything. Instead, not allowing everyone to close would not make sense.
The same sense goes for access to LORDs, if a Duka doesn't want Lords, they just don't promote them. Why prevent if there are even those who require other additional figures such as the mayor or the captain ...

I repeat: evolving is a fact.

N.b. AAA for the number of trees and stones ... Yes maybe 50 will be fine I think.
Once trees gone they gone. And only 50 will be there. Absolute caos
And stones to move is absolute nonsece.

Re: Upcoming changes

Posted: Wed Jan 27, 2021 8:08 pm
by -TheTurk
compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
only a few stones and trees in the lighthouse xD
And you don't actually need extra stones and trees anyway