Re: Upcoming changes
Posted: Wed Jan 27, 2021 9:33 pm
Do buildings ever change the size which they occupy according to level or it is always the same?
Does this apply to all small plants and other little things? There are also stones and they can also possibly interfere with someone.compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
I agree. This mehanic would be great.Mr_Maks wrote: Wed Jan 27, 2021 9:59 pmDoes this apply to all small plants and other little things? There are also stones and they can also possibly interfere with someone.compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
By the way, the random position will really affect the balancing of the treatment of buildings, since before everyone could extract resources without interruption, but now they will need to run to the other end of the map for this and finding them![]()
If the dukes of clans could to have a possibility drag these resources during the return of buildings, in my opinion it sounds better, but maybe only for me so.
+100Leone wrote: Wed Jan 27, 2021 9:10 pm During this period of testing the new clan buildings, I suspect that posts which are brief, precise and factual will be more effective than those that are littered with complaints, but have little substance.
Brief, precise and factual, such as this: viewtopic.php?f=2&p=134428#p134419
And effective: viewtopic.php?f=2&p=134430#p134426
I apologize for the spam, but I edited the post with the question because I did not understand it like other players.This answer is very important for everyone.Mr_Maks wrote: Wed Jan 27, 2021 9:59 pmDoes this apply to all small plants and other little things? There are also stones and they can also possibly interfere with someone.compbatant wrote: Wed Jan 27, 2021 7:05 pm Thank you for your feedback.
To solve issue with build spot blocked by trees or bushes I will add another change.
You will be able to chop down all trees and bushes on clan maps.
The new trees and bushes will grow up in random position. How much trees should be on each clan map? 50?
By the way, the random position will really affect the balancing of the treatment of buildings, since before everyone could extract resources without interruption, but now they will need to run to the other end of the map for this and finding themEdited.Perhaps I did not figure it out and the trees will not disappear constantly as on ordinary maps, but only once when one of the clan leaders wants it?If the duke will remove tree or any other object and it will appear in a random place will it be saved in this place after restart?If so then all this panic is really in vain
If the dukes of clans could to have a possibility drag these resources during the return of buildings, in my opinion it sounds better, but maybe only for me so.