1.) Under "Buy Stuff" Add a few set ups for Characters.
Example:
Character packs
+1 Level
Dark robe etc... Now, Character packs will consist of say level 2- Unattainable items available for each class with specific bonuses. This will make it worth the money.
Example 2.) Swordsman-Lvl 2 Character Pack-Chain Hood, Chain link armour, iron buckler, +1 str amulet, Skeleton sword.
This goes on for all classes, items only available by purchase of real money. Say 3$ for full equip. Goes through to lvl 200.
25 (swamp mask, earth plate, Weapons Varie)
50 (Frost plate, Dark Mask, Thunder Ring, Weapons/shields varie)
100 (Odin Helm, Mythril Plate, Hermies' Boots: +2 Walk speed, +10str, +10dex, Weapons/shields will varie.)
200 (Swamp helm, Fire Plate, Weapons/Shield will varie.)
Mages will get gear according to their level aswell.
Next idea... Enchantments/Buffs on Weapons/Armour.
Example: Cursed Mythril plate- 100 arm -20Dmg +Always hit. Level 100 (black appearing mythril)
Hades' Helmet- (Black odin helm) 100 arm -20dex +Double Attk Speed.
Cursed items cannot be removed unless the wearer pays a priest (NPC) to remove them. They will either be a 1/10000 Drop or cost a couple hundred million each. Things like this could be for all levels...
The Goblin Cleaver: Devine-(Sword) Lvl 100, 100dmg +10dex +5arm +20% Damage to Undead (Warlock, Vampire swordsman, Skeleton, Ghost etc)
The Cursed Bow: Cursed-(Bow) Lvl 100, 100dmg, -20arm, +5Dex +20% Against living Monsters. (Non Undead, Bandit archers, White Spiders, War dogs Etc.)
I could go on forever but I wont... Thanks for reading, -Azok
