Server changes - 17.02.2019

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SellSword
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Re: Server changes - 17.02.2019

Post by SellSword »

SK1976 wrote: Mon Feb 18, 2019 6:28 pm idk if they grinding asier...they need much more xps than lower lvls !
Then you also get into the capped xp issue, which has been discussed a few times.
Old soldiers never die, they just fade away.
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LIZARDKING
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Re: Server changes - 17.02.2019

Post by LIZARDKING »

I still like Compbatant idea of server reset every hour as opposed to spawn changes, if a code cannot be written.
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madmaniacal1
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Re: Server changes - 17.02.2019

Post by madmaniacal1 »

SellSword wrote: Mon Feb 18, 2019 6:44 pm
SK1976 wrote: Mon Feb 18, 2019 6:28 pm idk if they grinding asier...they need much more xps than lower lvls !
Then you also get into the capped xp issue, which has been discussed a few times.
You're correct, SellSword. Exp required to lvl caps out around 3300 or so. After that, players would lvl faster, because they were stronger, but didn't need more exp to lvl. Switching the exp required to lvl from a single unsigned integer to a double unsigned integer would cause all players exp to scale by the correct amount per lvl. I actually made a thread detailing this issue.

viewtopic.php?f=8&t=15605

I also made a bug report to it, as well. The report thread is locked, to prevent clutter.


viewtopic.php?f=6&t=15615
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LostKnight
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Re: Server changes - 17.02.2019

Post by LostKnight »

Are spawn spots limited to 400 if NOT auto-spawn?
I'll fight for what I think is right!
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Leone
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Re: Server changes - 17.02.2019

Post by Leone »

Here is my understanding. Anyone please correct me if I'm wrong:

Those who grind by moving left/right or up/down continuously over a spawn and then move away slightly to attack the 10 or so monsters they've spawned will not see any difference at all. (This is pretty much how I grind btw).

Those who stand directly on the auto spawn spot will have 400 monsters attack them and then....well then, they move slightly and start again.

If I'm right then it really isn't that much of an inconvenience to move slightly. If I'm wrong, correct me.
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LostKnight
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Re: Server changes - 17.02.2019

Post by LostKnight »

Leone wrote: Mon Feb 18, 2019 10:32 pm Here is my understanding. Anyone please correct me if I'm wrong:

Those who grind by moving left/right or up/down continuously over a spawn and then move away slightly to attack the 10 or so monsters they've spawned will not see any difference at all. (This is pretty much how I grind btw).

Those who stand directly on the auto spawn spot will have 400 monsters attack them and then....well then, they move slightly and start again.

If I'm right then it really isn't that much of an inconvenience to move slightly. If I'm wrong, correct me.
I asked because of this post
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Leone
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Re: Server changes - 17.02.2019

Post by Leone »

That's ok. I'd still like an answer to my post though.
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LostKnight
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Re: Server changes - 17.02.2019

Post by LostKnight »

Yes, me too.
I'll fight for what I think is right!
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LIZARDKING
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Re: Server changes - 17.02.2019

Post by LIZARDKING »

Ok. I am almost 2200. I went to various spots grind from freyas to ancient worms. Appears to me that if I start a spawn and never move again while pets and I massacre, it stops at 400. If I move a.certain amount of pixels away, I can kill the same enemy another 400 times. Other option is if I continuously, manual spawn, it appears there is no limit. I like it. A BIG BIRD to the afk and autos. Im running around Compbatant land smiling...
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LIZARDKING
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Re: Server changes - 17.02.2019

Post by LIZARDKING »

Of course, it is a little inconvenient to have to move from the autospawn pixel, but it certainly will stop the afk and autos. This is a result guys. This stops what all honest players have been on the soapbox about. Again, personally, I would rather have server reset every hour or a code. But this is good news guys.
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