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Re: Concrete suggestions to balance classes etc.

Posted: Tue Oct 25, 2016 12:39 pm
by nt300
The HP reduction with Fire Sword is nonsense. That's a real issue that needs to be removed. My other points stand firm. There;'s in balances in the game, and the Swordsman remains the weakest link of them all. And the most under used character. Many have multiple accounts, and I've been told many times, the swordsman remains mostly unplayed while the Mage and Archer end up a lot more popular.

Re: Concrete suggestions to balance classes etc.

Posted: Tue Oct 25, 2016 1:15 pm
by blitzcraig
sword underpowered? really? i haven't heard anybody say that in a long, long time.... I'd suggest for pvp sword is #2 behind mage, and in pvm sword is #3 behind mage and dwarf... why do you say sword is weak? (that's a serious question, not an argument?)

Re: Concrete suggestions to balance classes etc.

Posted: Tue Oct 25, 2016 2:24 pm
by Bence
blitzcraig wrote:sword underpowered? really? i haven't heard anybody say that in a long, long time.... I'd suggest for pvp sword is #2 behind mage, and in pvm sword is #3 behind mage and dwarf... why do you say sword is weak? (that's a serious question, not an argument?)
words are the 3. ogres have a much better pvp skill then the swordmans

Re: Concrete suggestions to balance classes etc.

Posted: Tue Oct 25, 2016 10:16 pm
by nt300
blitzcraig wrote:sword underpowered? really? i haven't heard anybody say that in a long, long time.... I'd suggest for pvp sword is #2 behind mage, and in pvm sword is #3 behind mage and dwarf... why do you say sword is weak? (that's a serious question, not an argument?)
You will NEVER get close enough to attack a Mage or a Archer, regardless how strong you are and regardless how many potions you have. Swordsman is only for PVM, despite underpowered for that too. But for PVP, completely Useless.

Example, I am Grinding against Trappers, and my HP gets to yellow, as I move away to try and Regen my health, 2 low level mages and an archer start attacking me, for NO apparent reason. I'm a level 256 Swordsman, and was completely useless at defending myself from low levels. No I am not in a clan either. I believe they seen that I had a yellow health bar and so they tried to kill me for XP perhaps? Not sure, but had I not logged off, they probably would have killed me.

To be fair and to even out the Melee, Swordsman and Dwarf classes, the Game Creator needs to at least double the HP. To have any chance of survival from unprovoked attacks.

Re: Concrete suggestions to balance classes etc.

Posted: Wed Oct 26, 2016 4:05 pm
by bardiya
If swordman doesn't have knife in pvp is useless
Pvm is for lvling and swordman should kill enemy's one by one so it's very slow and hard to get lvl i think ogre and swordman are weakest class that they need to be balanced
I always regret cuz i chose swordman

Re: Concrete suggestions to balance classes etc.

Posted: Wed Oct 26, 2016 6:12 pm
by blitzcraig
OK yes, i misunderstood the application there - a swordsman who is prepared for pvp is quite capable... one who is not is totally worthless and outmatched... i completely agree - an auto-follow type attack, along with a (very, very) slight delay when casting or firing an arrow would do wonders for this issue i think


but... no way would i say ogre has better skill than sword for pvp.... sword "always hit" skill is unmatched for pvp (again, apart from high level mages)

Re: Concrete suggestions to balance classes etc.

Posted: Wed Oct 26, 2016 7:12 pm
by Ryaca
When my archer was much lower lvl I used to get attacked by swordsman well under my lvl and they made short work out of me. So I'm gonna have to disagree and say that swordsman are not even close to weakest class in pvp. At least not against archers. :lol:

Re: Concrete suggestions to balance classes etc.

Posted: Wed Oct 26, 2016 7:39 pm
by Bence
blitzcraig wrote:OK yes, i misunderstood the application there - a swordsman who is prepared for pvp is quite capable... one who is not is totally worthless and outmatched... i completely agree - an auto-follow type attack, along with a (very, very) slight delay when casting or firing an arrow would do wonders for this issue i think


but... no way would i say ogre has better skill than sword for pvp.... sword "always hit" skill is unmatched for pvp (again, apart from high level mages)
If the swordman has lower dex then the he will use the always hit skill, and then ogre use the skill that curse the swordman. Swordmans skill always hit but ogres skill makes ogre 2x stronger then hes real strenght.

Re: Concrete suggestions to balance classes etc.

Posted: Wed Oct 26, 2016 11:22 pm
by blitzcraig
yes, but don't forget that the always hit skill completely bypasses armor also... in the end it'll come down to how Stat points are distributed of course... but sword wins more than 50% of situations against ogre (considerably more)

Re: Concrete suggestions to balance classes etc.

Posted: Thu Oct 27, 2016 12:31 am
by Ryaca
Totally agree Blitz