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Re: Concrete suggestions to balance classes etc.

Posted: Wed Dec 07, 2016 9:22 pm
by Blaze
Players who use a mage have to literally tap the hell out of the screen to even stand a chance. To really make things fair would be where all a mage need do his tap his spell once and it continue casting (like all other classes skills and attacks). There are times my finger gets sore tapping 1000s of times. The allowed spell use is around 500 cast per min. So in,one minute id have to tap my phone 500+ times to equal what a sword or archer can do in a single tap.,,, does that really sound balanced to anyone? TRIO'$ # 1

Re: Concrete suggestions to balance classes etc.

Posted: Wed Dec 07, 2016 9:43 pm
by DAVEmanda
Blaze wrote:Players who use a mage have to literally tap the hell out of the screen to even stand a chance. To really make things fair would be where all a mage need do his tap his spell once and it continue casting (like all other classes skills and attacks). There are times my finger gets sore tapping 1000s of times. The allowed spell use is around 500 cast per min. So in,one minute id have to tap my phone 500+ times to equal what a sword or archer can do in a single tap.,,, does that really sound balanced to anyone? TRIO'$ # 1
Yes but isn't balanced. 4 characters 1k easy get 1900 player but if him is mage not. You need to tap your Screen too much I know but mage class is broke. Only can get them if you are on the same lvl. For example 1900 sword 1900 mage. But if we do multiplication 1k x 4 4k vs 1900 and the mage is alive. Put 4k lvls on other class 1900 and easy die... :oops:

Re: Concrete suggestions to balance classes etc.

Posted: Fri Dec 09, 2016 2:35 am
by DarwiN
My suggestion goes to the archers, Is about their ability to freeze other players Can only paralyze them 1 time Losing the opportunity to activate another skill
But in the case of the warriors, ogres and vikings If they can parallelize many times And do not lose the opportunity to hit with their other powers.. And is a disadvantage for all archers.. :oops: :x

Re: Concrete suggestions to balance classes etc.

Posted: Fri Dec 09, 2016 2:39 am
by DarwiN
And the archers should also have the power to impact always since the other characters also take a lot of bentaja with respect to their powers :?


It could be skill at the level 140..

Re: Concrete suggestions to balance classes etc.

Posted: Fri Dec 09, 2016 10:39 am
by DAVEmanda
DarwiN wrote:My suggestion goes to the archers, Is about their ability to freeze other players Can only paralyze them 1 time Losing the opportunity to activate another skill
But in the case of the warriors, ogres and vikings If they can parallelize many times And do not lose the opportunity to hit with their other powers.. And is a disadvantage for all archers.. :oops: :x
We him could add darts stun the which is can buy in a store but for the archers that is keep dancing in pvp this will be a great advantage and the classes melé not would have almost opportunity of reach to the enemy. the of habllidad 140 is more of the same. an archer that is keep dancing could do too much damage so and if to that him sums that they could paralyze would do to the archer a character almost invincible

Re: Concrete suggestions to balance classes etc.

Posted: Fri Dec 09, 2016 11:17 am
by DarwiN
DAVEmanda wrote:
DarwiN wrote:My suggestion goes to the archers, Is about their ability to freeze other players Can only paralyze them 1 time Losing the opportunity to activate another skill
But in the case of the warriors, ogres and vikings If they can parallelize many times And do not lose the opportunity to hit with their other powers.. And is a disadvantage for all archers.. :oops: :x
We him could add darts stun the which is can buy in a store but for the archers that is keep dancing in pvp this will be a great advantage and the classes melé not would have almost opportunity of reach to the enemy. the of habllidad 140 is more of the same. an archer that is keep dancing could do too much damage so and if to that him sums that they could paralyze would do to the archer a character almost invincible


Practically the warriors are the best of the game because they earn the other persogues easily they have a lot of advantage that if it is just can not be.

Re: Concrete suggestions to balance classes etc.

Posted: Fri Dec 09, 2016 11:22 am
by DAVEmanda
DarwiN wrote:
DAVEmanda wrote:
DarwiN wrote:My suggestion goes to the archers, Is about their ability to freeze other players Can only paralyze them 1 time Losing the opportunity to activate another skill
But in the case of the warriors, ogres and vikings If they can parallelize many times And do not lose the opportunity to hit with their other powers.. And is a disadvantage for all archers.. :oops: :x
We him could add darts stun the which is can buy in a store but for the archers that is keep dancing in pvp this will be a great advantage and the classes melé not would have almost opportunity of reach to the enemy. the of habllidad 140 is more of the same. an archer that is keep dancing could do too much damage so and if to that him sums that they could paralyze would do to the archer a character almost invincible


Practically the warriors are the best of the game because they earn the other persogues easily they have a lot of advantage that if it is just can not be.
Yes but we can be stuned and cant move only tank :(

Re: Concrete suggestions to balance classes etc.

Posted: Fri Dec 09, 2016 11:26 am
by DarwiN
DAVEmanda wrote:
DarwiN wrote:
DAVEmanda wrote: We him could add darts stun the which is can buy in a store but for the archers that is keep dancing in pvp this will be a great advantage and the classes melé not would have almost opportunity of reach to the enemy. the of habllidad 140 is more of the same. an archer that is keep dancing could do too much damage so and if to that him sums that they could paralyze would do to the archer a character almost invincible


Practically the warriors are the best of the game because they earn the other persogues easily they have a lot of advantage that if it is just can not be.
Yes but we can be stuned and cant move only tank :(
The warrior takes a lot of bentajaa the archers .. an archer to be able to win a gurrero has to have much difference of levels that is not fair they have to add something that makes the difference even a little. Nor can he let the warriors have the full advantage.

Re: Concrete suggestions to balance classes etc.

Posted: Fri Dec 09, 2016 3:29 pm
by DAVEmanda
Nah , I have killed players with more lvl than me with my archer. All that you need is 80 unfrezee :)

Re: Concrete suggestions to balance classes etc.

Posted: Sun Dec 11, 2016 7:10 am
by Blaze
I agree the.archers stunning ability is lacking. Ive fought players.my lv with my mage and they were mostly able to reach safety or log b4 I could kill them. Mages need a skill that can freeze a single opponent. This being an actual skill and not.a.spell. one freeze.and then cool down time.like all other classes have. Thats where alot of the imbalance comes from. Say using the skill consumes half of the mages mana. There in it creates a risk/victory situation. Maybe make some 250 500 and 1k skills for all classes. Overall im happy with the progress the game has made.