Re: Outlaw penalty
Posted: Sun Nov 27, 2016 12:46 pm
What an interesting topic, collecting so different points of view!
I'd like to add a small contribution with a few thoughts.
Let's start with the meaning itself of the outlaw word - someone doesn't respecting rules. In game rules the word outlaw appears under chapter 9 only; this chapter refers to a general idea of reducing other players experience, and doesn't mention killing characters but as implicit in "(...) do anything else to annoy other players".
A first idea might be to explicitly stating rules about killing others in game rules page, so that players will know in advance what they are facing.
Outlaws often states they are such as the result of killing in friends defence and of testing pvp with friends (or so they claim!)
I don't know what might be do to create a difference among outlaw types in first case, but I believe the second one might be solved via the pvp invitation - as Ryaca described in his long reply here.
It might be shaped like that:
Player A sends player B a pvp offer - player B agrees, they fight and no one gets outlawed. In case player B refuses invitation and player A nevertheless attacks, outlaw status enters on stage.
This wouldn't change mechanichs for current pvp interaction, it just would add unpunished pvp testing among consenting players.
Another point mentioned by Ryaca is the one of players leaving FT due to being unexpectedly attacked during their first ingame hours.
We know a "pvp protection" is on sale in game real money shop; it's very possible that a new player wouldn't be likely to spend money on that in their first days in FT and might more probably leave. An idea might be to allow pvp only after a certain level - maybe... 20? - so to give new players time to settle in, familiarise with game mechanics and - also by witnessing others pvping - getting ready to be in the fight in case someone attacks them.
I'd like to add a small contribution with a few thoughts.
Let's start with the meaning itself of the outlaw word - someone doesn't respecting rules. In game rules the word outlaw appears under chapter 9 only; this chapter refers to a general idea of reducing other players experience, and doesn't mention killing characters but as implicit in "(...) do anything else to annoy other players".
A first idea might be to explicitly stating rules about killing others in game rules page, so that players will know in advance what they are facing.
Outlaws often states they are such as the result of killing in friends defence and of testing pvp with friends (or so they claim!)
I don't know what might be do to create a difference among outlaw types in first case, but I believe the second one might be solved via the pvp invitation - as Ryaca described in his long reply here.
It might be shaped like that:
Player A sends player B a pvp offer - player B agrees, they fight and no one gets outlawed. In case player B refuses invitation and player A nevertheless attacks, outlaw status enters on stage.
This wouldn't change mechanichs for current pvp interaction, it just would add unpunished pvp testing among consenting players.
Another point mentioned by Ryaca is the one of players leaving FT due to being unexpectedly attacked during their first ingame hours.
We know a "pvp protection" is on sale in game real money shop; it's very possible that a new player wouldn't be likely to spend money on that in their first days in FT and might more probably leave. An idea might be to allow pvp only after a certain level - maybe... 20? - so to give new players time to settle in, familiarise with game mechanics and - also by witnessing others pvping - getting ready to be in the fight in case someone attacks them.