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Re: Some fun at start map
Posted: Sat Jan 27, 2018 12:08 am
by MadMikael
Well, I added a few touches to start as well...
Made this one for a friend, who sort of challenged me to "can you do it?"
- This quacks me up: Show

- ft0126quackquack.PNG (567.98 KiB) Viewed 4119 times
I don't think it turned out too bad...
And then, I made this one for everyone, as it's true for all those who log in time and again:
- You know you do: Show

- ft0126heartft.PNG (1.01 MiB) Viewed 4119 times
Hope your weekend is going good everyone

Re: Some fun at start map
Posted: Sat Jan 27, 2018 12:09 am
by Ryaca
This is great stuff
I'm heading to spawn right now
Re: Some fun at start map
Posted: Sat Jan 27, 2018 12:36 am
by Tarlin
Mad, you should use yellow flowers for the duck. That way it can be called a rubber ducky

Re: Some fun at start map
Posted: Sat Jan 27, 2018 12:46 am
by MadMikael
Tarlin wrote: Sat Jan 27, 2018 12:36 am
Mad, you should use yellow flowers for the duck. That way it can be called a rubber ducky
Those are the yellow flowers...
I can theoretically use any graphic in the game (if it's not tied to an entity)
But as I mentioned before, the "easy interface" has a limited selection.
To make a design by command line... would take hours.
Re: Some fun at start map
Posted: Sat Jan 27, 2018 12:53 am
by Tarlin
I can understand that, I used to code java applications. Sometimes the result of 3 hours of source code was 1 graphical entity..... Let's just say I learned my favorite liquor was vodka during this time.
Re: Some fun at start map
Posted: Sat Jan 27, 2018 2:45 am
by Ryaca
Mad i thank you for the difference of appearance at spawn
I really liked the portals that took me to different areas of the ft map
+1
Re: Some fun at start map
Posted: Sat Jan 27, 2018 5:00 am
by LostKnight
Awesome stuff Mad ... walked up to The Rock and HUH! Getting out my Edible Mushroom Book, OK don't eat the green ones.
Screeshot coming
Re: Some fun at start map
Posted: Sat Jan 27, 2018 4:16 pm
by MadMikael
Feeling a bit rough this morning, but I managed to get a setup running.
I even took a little time to make it a little more convenient - you'll see what I mean if you go traveling around.
Here's a look at it:
- Start Travel Center: Show

- ft0127travel.PNG (1.18 MiB) Viewed 4094 times
I may get on in a while and add a touch or two...
But not just yet.
The main functions are up, and that was my goal.
Enjoy the weekend everyone

Re: Some fun at start map
Posted: Sat Jan 27, 2018 4:20 pm
by LostKnight
Nice if I get above ground today I'll have to drop by.
Re: Some fun at start map
Posted: Sun Jan 28, 2018 4:01 pm
by Arashiko
It would be nice if this could be written into game for easy activation.
Or even have daily server reset randomly choose a start map layout from a series of sets that have been created by GM and have been tested thoroughly.
Automatic Xmas and Easter etc…