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Re: New clan buildings built distance

Posted: Sat Oct 05, 2019 3:39 pm
by h4t3rz
How about if clan A is not ally clan B you can not place build next to clan B?

How about allowing GM team to monitor and help find real spam?

How about if a clan has fewer then x amount of players they can not build at all?

I just do not see how killing a spam tower every few seconds is a game? It's not. It's being done to an extent it ruined my game play. Which breaks the rules. We need live people actively helping.

In this situation they just place tower over and over with no chance of us to defend. Anyone can see that is not strategy or game.

Re: New clan buildings built distance

Posted: Sat Oct 05, 2019 3:43 pm
by h4t3rz
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Clan tower VINT (Targeted unbuilt tower). We have killed this spam tower over 100 times if not much more. We kill it and defend. If we don't block they place another unbuilt tower two seconds later.

Is this the point of the game? Who can place unbuilt towers the most? No it is clear abuse of the game to ruin play for others.

Re: New clan buildings built distance

Posted: Sat Oct 05, 2019 4:14 pm
by Lestat
The best way to stop spam ...

If unallied you cannot place building within 8 range. Walls within 2-4 range.

This eliminates all spam. Also means you actually have to fight a clan war. You can't just block people in

Re: New clan buildings built distance

Posted: Sat Oct 05, 2019 4:17 pm
by Mr_Maks
Should I remind you,h4t3rz that you did the same?Stop trying to make yourself more honest than others.
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h4t3rz wrote: Sat Oct 05, 2019 2:42 pm The new update does little or nothing to stop spam. Even funnier you have a GM team but don't trust?
Listen GM and letting them remove our buildings with unlimited making rules?
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Re: New clan buildings built distance

Posted: Sat Oct 05, 2019 4:54 pm
by madmaniacal1
Likes this post
Lestat wrote: Sat Oct 05, 2019 4:14 pm The best way to stop spam ...

If unallied you cannot place building within 8 range. Walls within 2-4 range.

This eliminates all spam. Also means you actually have to fight a clan war. You can't just block people in

Re: New clan buildings built distance

Posted: Sat Oct 05, 2019 4:57 pm
by h4t3rz
All Games have rules Maks. It's that simple. Attacking the same build is not a game. Takes few minutes to kill. Two seconds to place. It is ruining the game. If you disagree I understand and respect your opinion. The majority seems to agree this is not fun.

Re: New clan buildings built distance

Posted: Sat Oct 05, 2019 5:55 pm
by Mr_Maks
I never said that rules are not needed.
But the rules must be made by the developer and not be changed by GM without his agreement.
Only when this happens in the game can there be a so-called “justice” about which those who contributed to the introduction of complex and incomprehensible rules.Because of which we now have what we have.
In the meantime, we can only wait for this.

Re: New clan buildings built distance

Posted: Sat Oct 05, 2019 6:12 pm
by Barkley
Lestat wrote: Sat Oct 05, 2019 4:14 pm The best way to stop spam ...

If unallied you cannot place building within 8 range. Walls within 2-4 range.

This eliminates all spam. Also means you actually have to fight a clan war. You can't just block people in
This is a good idea. Let's get this in and not what ever was siad before. :!:

Re: New clan buildings built distance

Posted: Sat Oct 05, 2019 6:33 pm
by SellSword
Why doesn't everyone waiting for new rules and/or game mechanics err on the side of not spamming rather than spamming? I mean, if someone says they don't know what is allowed why take that approach over the other?

Rhetorical question as I know the answer.

Re: New clan buildings built distance

Posted: Thu Dec 12, 2019 12:25 am
by Corrupter
What's the deal when you have wide open area and it says too far away from your other clan buildings. But you have none. ???