Re: Let's talk a little bit about the dark
Posted: Sat Jun 06, 2020 12:18 am
Good idea!Syor wrote: Tue Jun 02, 2020 8:05 am in my opinion the darkness is beautiful and it took.
In short, the illuminated basements are not true.
but some changes in the dark I would do.
Many dungeons are really dark and you can't see the road. True. But this is very realistic.
Obviously it is a game of fantasy and the real does not give a damn, therefore I would put a minimum of brightness.
I have read about many proposals in this regard, and I like that some monsters go out only at night.
I would bring out the new monsters that they put as pets (Blood Fairy, Ogre, Bat, etc. etc.) right where they come out now.
They are very strong monsters, but limiting them to the night would be nice (blood and night are beautiful together XD)
I don't like the option to activate / deactivate the dark, it's beautiful and the game is now this. But if the complaints become many, I believe that at least a greater "brightness" is appropriate and necessary.
It would also be nice to have a +2 torch and +3 mitrill, with the same craft as the tools, that the light is twice the current miner's helmet.
In short, we find a way to "lighten" this dark night, which (I repeat) is beautiful for me but apart from making everything dark has not added anything new (apart from beautiful places * _ *)
In some places (as I said in various posts on the subject) it must NOT be dark (like the public offices of Ardesia) it is a really bad contradiction.