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Re: Forgotten Tales Clock? Yay or Nay

Posted: Fri Mar 16, 2018 9:53 pm
by Leone
I like these old threads being revived. It's great to see some names from back then. Some have gone but are definitely still a part of FT.

Re: Forgotten Tales Clock? Yay or Nay

Posted: Wed Mar 21, 2018 7:26 pm
by MadMikael
NightBaby wrote: Fri Mar 16, 2018 7:35 pm I guess this is where the /time command came from! :o
Yes, exactly.
Before the /time command, we were having such issues when organizing anything where players needed to meet.
This could be simple item trades, or even spawn events being announced.
The /time command gave us all a time we could agree on, and all could figure out "what's that in my timezone?"

Btw... nice necro ;)

Re: Forgotten Tales Clock? Yay or Nay

Posted: Fri Mar 23, 2018 9:34 am
by WARBRINGER
Perhaps, also, a clocktower that shows the time when tapped on in every major village (Such as Kedington, Silverwood, Martek's stronghold) :)

Re: Forgotten Tales Clock? Yay or Nay

Posted: Fri Mar 23, 2018 9:38 am
by Leone
Don't forget Ashdown: clearly a prime residential spot.

Nice idea: love it:)

Re: Forgotten Tales Clock? Yay or Nay

Posted: Fri Mar 23, 2018 12:30 pm
by Humble_M
and Ardesia!

Re: Forgotten Tales Clock? Yay or Nay

Posted: Fri Mar 23, 2018 5:26 pm
by LostKnight
+1 YAY! here

And IMHO ... FTT Clock should show the same "time" that the:

Code: Select all

/time
command displays less confusion that way. Yea yea, it's a given ... just saying!

= = Linux Desktop = =

I have it on my computer desktop all the time (pardon the pun)
FTT Clock: Show
FTT.jpg
= = = ALSO = = =

Now if there any Linux users out there that want a real 24 analog clock for their desktop, I can convert this "conky" clock to an FFT Clock very easily.
FTT 24hr Analog Clock: Show
FTT_Clock_Scrot11.jpg
Currently it is showing my local time.