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Re: Forgotten Tales Clock? Yay or Nay
Posted: Fri Mar 16, 2018 9:53 pm
by Leone
I like these old threads being revived. It's great to see some names from back then. Some have gone but are definitely still a part of FT.
Re: Forgotten Tales Clock? Yay or Nay
Posted: Wed Mar 21, 2018 7:26 pm
by MadMikael
NightBaby wrote: Fri Mar 16, 2018 7:35 pm
I guess this is where the /time command came from!
Yes, exactly.
Before the /time command, we were having such issues when organizing anything where players needed to meet.
This could be simple item trades, or even spawn events being announced.
The /time command gave us all a time we could agree on, and all could figure out "what's that in my timezone?"
Btw... nice necro

Re: Forgotten Tales Clock? Yay or Nay
Posted: Fri Mar 23, 2018 9:34 am
by WARBRINGER
Perhaps, also, a clocktower that shows the time when tapped on in every major village (Such as Kedington, Silverwood, Martek's stronghold)

Re: Forgotten Tales Clock? Yay or Nay
Posted: Fri Mar 23, 2018 9:38 am
by Leone
Don't forget Ashdown: clearly a prime residential spot.
Nice idea: love it:)
Re: Forgotten Tales Clock? Yay or Nay
Posted: Fri Mar 23, 2018 12:30 pm
by Humble_M
and Ardesia!
Re: Forgotten Tales Clock? Yay or Nay
Posted: Fri Mar 23, 2018 5:26 pm
by LostKnight
+1 YAY! here
And IMHO ... FTT Clock should show the same "time" that the:
command displays less confusion that way. Yea yea, it's a given ... just saying!
= = Linux Desktop = =
I have it on my computer desktop all the time (pardon the pun)
- FTT Clock: Show
= = = ALSO = = =
Now if there any Linux users out there that want a real 24 analog clock for their desktop, I can convert this "conky" clock to an FFT Clock very easily.
- FTT 24hr Analog Clock: Show
Currently it is showing my local time.