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Re: Blue Vlag kill rate is lower than explained by formulas
Posted: Mon Dec 08, 2014 8:07 pm
by blitzcraig
Thanks for answer... got involved one other time with something kind of similar and after much testing discovered the player was "timing" the tests by counting icon attack animations... just thought I'd ask a simple question this time

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Re: Blue Vlag kill rate is lower than explained by formulas
Posted: Thu Dec 11, 2014 11:54 am
by joeylamcy
yarite wrote:blitzcraig wrote:Hmmm.... interesting... just to be clear, how are you timing these tests?
I use precise stopwatch, and press Start/Stop button when begin/finish attacking Cyclop.
Human reaction delay is about 0.75 sec, and it happens both times so shouldn't cause major error, maybe 1-2 strikes only, but not 20.
yarite wrote:I just spawn single Red Cyclop, wait until it comes to close range, then press Attack and stopwatch button at the same time.
seems like u dont need to react initially, coz u press both buttons
at the same time, but it does take time to react when cyclops is dead.
Anyway, just small error

Re: Blue Vlag kill rate is lower than explained by formulas
Posted: Fri Dec 12, 2014 11:06 pm
by yarite
Agree, joeylamcy, it's very small error.
Well, I'm actively lvling archer char, so plan to measure AVG DMG this weekend and see correlation to STR changes.