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Re: Bosses Despawn or Not Spawn at all
Posted: Fri Mar 13, 2015 8:12 pm
by Piffl / El Majo
Cleopatra wrote:kollex wrote:I think all bosses should have fixed positions. Random works badly. I tried and missed 4 ghost dwarves in a row - they spawned for a moment in faraway places and disappeared...
I disagree I remember when the position was fixed when we first started them there were always controlled by the strongest person. Random is best it gives the underdog and opportunity to kill too
True. We had many complaints about it.
Re: Bosses Despawn or Not Spawn at all
Posted: Fri Mar 13, 2015 8:13 pm
by Insider
But with random place u can be late for boss if he spawns far away...
Re: Bosses Despawn or Not Spawn at all
Posted: Sat Mar 14, 2015 12:16 pm
by Piffl / El Majo
Good for me. A chance for everybody and a bit of randomness to prevent always be the same. Next time you can be the lucky one.

Re: Bosses Despawn or Not Spawn at all
Posted: Sat Mar 14, 2015 1:41 pm
by Insider
Piffl / El Majo wrote:Good for me. A chance for everybody and a bit of randomness to prevent always be the same. Next time you can be the lucky one.

But maybe they will spawn near one of walking players on map? One wont miss them 100%

Re: Bosses Despawn or Not Spawn at all
Posted: Mon Sep 14, 2015 11:07 am
by kromelg
Gandalf wrote:new feature: chance:200 means 20% chance (it is calculated by 200/1000).
# extra spawns to maps
0 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.1 /s 81
05 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.-2 /s 85
15 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.-2 /s 84
20 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.-2 /s 58
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.-1 /s 8
*/10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.1 /s 419 pos:40.40
# red dragon, dropping fire sword
25 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.1 /s 49 item:115 pos:30.130 chance:200
# boss wolf, dropping armor spell
*/10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.0 /s 17 item:91 pos:120.60 chance:100
# boss rat, dropping iron plate
*/5 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 131.131 /s 68 item:296 pos:12.12 chance:50
# boss spawn on new map 0.2
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.40 item:348 chance:10
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.120 item:347 chance:10
10 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80 item:346 chance:10
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.40 item:332 chance:10
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.120 item:331 chance:10
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80 item:330 chance:10
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:120.40 item:301 chance:100
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:40.120 item:286 chance:100
30 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 0.2 /s 85 pos:80.80 item:282 chance:200
# clan map hard spawn, all the same
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 85 pos:40.40 item:301 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 85 pos:80.80 item:286 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 3.-3 /s 408 pos:120.120 item:189 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 85 pos:40.40 item:301 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 85 pos:80.80 item:286 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar -1.2 /s 408 pos:120.120 item:189 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 85 pos:40.40 item:301 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 85 pos:80.80 item:286 chance:100
50 * * * * cd /home/mmo/server && java -jar RemoteCmd.jar 2.2 /s 408 pos:120.120 item:189 chance:100
Is this information actual at this moment?
Or something (items or drop chances) was changed?
Re: Bosses Despawn or Not Spawn at all
Posted: Sun Nov 18, 2018 11:52 pm
by LostKnight
Last post 2015 - three years old. Is this list still current?
Lost a pet!
Just have to add this, concerning the OP, for anyone that doesn't understand cron jobs:
Code: Select all
┌───────────── minute (0 - 59)
│ ┌───────────── hour (0 - 23)
│ │ ┌───────────── day of the month (1 - 31)
│ │ │ ┌───────────── month (1 - 12)
│ │ │ │ ┌───────────── day of the week (0 - 6) (Sunday to Saturday;
│ │ │ │ │ 7 is also Sunday on some systems)
│ │ │ │ │
│ │ │ │ │
* * * * * command to execute
There are others options but this is the one used:
Slash (/)
- - Slashes can be combined with ranges to specify step values.
- - For example, */5 in the minutes field indicates every 5 minutes
- - It is shorthand for the more verbose POSIX form 5,10,15,20,25,30,35,40,45,50,55,00.
Re: Bosses Despawn or Not Spawn at all
Posted: Mon Nov 19, 2018 7:43 am
by LIZARDKING
Wow. Racoon started this post. I miss him and his other " oon" characters from the old days. I ho0e he is well.
Re: Bosses Despawn or Not Spawn at all
Posted: Mon Aug 02, 2021 11:34 pm
by justj99
Great thread! SellSword posted a link here in Discord for me!
Given some other posts going on here, seemed a good time to bring it to the top!
Re: Bosses Despawn or Not Spawn at all
Posted: Mon Aug 02, 2021 11:39 pm
by Leone
The forum that keeps on giving:)
Re: Bosses Despawn or Not Spawn at all
Posted: Tue Aug 03, 2021 12:49 am
by LostKnight
OH MY! Talk about OLD ... 3 post up: LK1
I use to call LIZARDKING LK1 since he was here long before me.
I miss LK1